A number of elements work to promote the kinds of communities the speed levelers have found:
- The Duty Finder tool making random groups. No need or even ability to use social skills in forming groups.
- No account wide accountability. You can't even tell what server or FC a PUG-mate comes from.
- Cannot friend cross server, so Duty Finder groups are more or less forced strangers.
- Events/Fates on predictable cycles to feed farmers.
- No benefits built in for helping random strangers in the open-world.
- No ability to rez random strangers in the open-world, encourages just sitting there as someone else is stuck.
- Mob tagging exists, even if limited to 'leve' / quest mobs - you cannot help even if you want to.
- Vertical Progression system - encourages an "I'm better than you" mentality.
- Vertical Progresson system - encourages a need to keep farming up the 'latest / best' gear rather than the 'explore and make stories' situation seen in horizontal progression MMOs (City of Heroes / GW2 / soon EQNext).
- Trinity based combat model - sets up roles that do not have equal popularity, allowing the less popular roles to dictate play / enjoyment for players on more popular roles.
- Lack of build variety - one build for each class, so there is not much meta to explore, and usually a "right way" that you need to follow.
- Discouragement of alts - less ability to just sit out on another character to de-stress, and less ability to make a alternate theme character. Makes a roleplay community less viable (and such communities tend to be more social, and thereby make the servers they take over more friendly).
- Seemingly uninvolved community-managers so the inworld community feels 'unpoliced'. This might just be perception, but perception is often more important than reality.
- The English servers are the "foreigner" servers, and we can feel it. I'm sure this exact same issue happens in other MMOs for the Asian / European servers. Here, its happened to the English servers - and we're a community not used to that in MMOs we buy from western shops.
With a list like that you'd think I'd hate this game, but I actually like it a lot. I just have to work to avoid certain pitfalls the above list has built into it... and I know that eventually, the community will reach WoW levels and one won't even be able to "hide" in a good FC... But for now, its a very solid replacement for my former WoW fix.
Short version:
Duty Finder, Trinity, and Vertical Progression - will all eventually "kill" community here. So while I love the game I've recently landed on, I know the ride won't be as long as it was for me in WoW (where I held on for 7 years) - those things will eventually be more pressing than the benefits. It just becomes a question of how long can that 'eventually' be pushed out for each person.
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