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  1. #1
    Player
    Phonz's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    The Phonz
    World
    Gilgamesh
    Main Class
    Weaver Lv 50
    If you're not using Mom's SHII + Hasty touch method, you're not crafting to your maximum HQ potential.

    SHII+Hasty Touch+Tricks of Trade+ Manipulation is the best means to consistently get your HQ% up.

    You finish the synth with SHII + Great Strides + Innovation + Ingenuity + Byregots Blessing + Synthesis Actions

    This is ESPECIALLY applicable in HQ'ing 40/40 synths with NQ mats.

    Anyone who says Hasty touch is no good probably does not have SHII. Hasty touch cannot be consistently beneficial to RNG unless it is functioning at 80%, that 10% makes a HUGE difference for HQ2star synthesis

    Here is Mom's guide: http://www.reddit.com/r/ffxiv/comments/1mh6um/
    (1)

  2. #2
    Player
    Roez's Avatar
    Join Date
    Oct 2013
    Posts
    30
    Character
    Roez Tenderwalker
    World
    Malboro
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Phonz View Post
    If you're not using Mom's SHII + Hasty touch method, you're not crafting to your maximum HQ potential.

    SHII+Hasty Touch+Tricks of Trade+ Manipulation is the best means to consistently get your HQ% up.

    You finish the synth with SHII + Great Strides + Innovation + Ingenuity + Byregots Blessing + Synthesis Actions

    This is ESPECIALLY applicable in HQ'ing 40/40 synths with NQ mats.

    Anyone who says Hasty touch is no good probably does not have SHII. Hasty touch cannot be consistently beneficial to RNG unless it is functioning at 80%, that 10% makes a HUGE difference for HQ2star synthesis

    Here is Mom's guide: http://www.reddit.com/r/ffxiv/comments/1mh6um/
    I"m not sure Mom should get credit, but Hasty Touch is key for making the most of durability and stacks of inner quiet.

    I agree even with 80% you will have those combines where Hasty Touch fails four out of five times, then again, there are a lot where it's successful all of the time too.
    (1)

  3. #3
    Player
    Phonz's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    The Phonz
    World
    Gilgamesh
    Main Class
    Weaver Lv 50
    I have had this happen as well. Hasty Touch failing a couple times times in a row at 80% happens, but the more cross-class skills you have, the less variation you will have in your synths. Tricks of Trade seems to be the hero here, where on longer synths will net you enough durability for a free manipulation. The problem comes when you have hasty touch failures AND no 'good' conditions pop-up, then you might be in trouble. The goal is to get your synth at 16-19%, and then set up your Byregot gambit, which should take care of the rest no problem, especially on a good condition.

    SHII -> Great Strides -> if good or excellent, pop byregot's if not, continue gambit by adding Innovation and Ingenuity, which will reduce variance even more.

  4. #4
    Player
    Phonz's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    The Phonz
    World
    Gilgamesh
    Main Class
    Weaver Lv 50
    After some research I've found that comfort zone is especially useful in these synths, which will net you another 60+ durability to work with, enabling a waste not or another manipulation if need be. This will be the next cross-class skill I will be picking up.

    Reclaim is an unsung hero here. If you do have those synths where your durability has been shot due to hasty touch failures, you can always reclaim for the 90% chance of recovering materials. This is especially prevalent when you are doing HQ 2 star synths which can run you 500k+ in mats

  5. #5
    Player

    Join Date
    Aug 2013
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    284
    Quote Originally Posted by Phonz View Post
    Reclaim is an unsung hero here. If you do have those synths where your durability has been shot due to hasty touch failures, you can always reclaim for the 90% chance of recovering materials. This is especially prevalent when you are doing HQ 2 star synths which can run you 500k+ in mats
    That is obvious, attempting a 2** HQ craft without Reclaim is like jumping off a plane without a parachute.
    (0)