If it is a 40 Durability item, that is when I may break out the Waste Not, and will forego the Tricks of the Trade. If the IQ->GS->SH->ST->GS->ST->GS->ST method does not work (and it won't always work to HQ) but I really want the item to be HQ, I'll IQ->SH->WN->4Hasty->SH->WN->Basic Touch->BT->GS->ST. Same idea as before, getting as many Great Strides->Standard Touch combos at the end covered by Steady Hand, just with less CP (not using ToT) and less Durability to play with.

WN, IMO, really stops you from using ToT for those turns, as it really loses its cost-efficiency if you are not using Durability in those four turns it is active.