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  1. #1
    Player
    duki's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    11
    Character
    Milk Dud
    World
    Leviathan
    Main Class
    Thaumaturge Lv 45

    Am I crafting wrong?

    I've gotten to about 39 GSM, and I've resolved to the same steps for pretty much every craft: Great Strides > Standard Touch > Great Strides > Standard Touch > Great Strides > Standard Touch > etc.

    Throw in a Manipulation in there somewhere, and that's pretty much every synth for me.
    (0)

  2. #2
    Player
    c00kie's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    15
    Character
    Cookie Windrunner
    World
    Shiva
    Main Class
    Astrologian Lv 70
    first get the lvl 15 alchemist skill <Tricks Of The Trade>

    try

    inner quiet > steady hand > manipulation > basic touch > basic touch > basic touch and so on. and if u have enough cp always keep up steady hand
    (if u have enough CP u can use standard touch or mix basic and standard)

    if u get good befor or after manipulation always use trick of the trade

    this way really keeps your cp up if u get some good

    hopfe it helps u craft a bit better :3

    (if i wrote any mistakes i'm sry. i'm german and my english not the best )
    (1)

  3. #3
    Player
    Manila's Avatar
    Join Date
    Sep 2013
    Posts
    31
    Character
    Manila Luzon
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Depends on what the intent of the craft is. When I was mass producing ingots or yarns to prep for leves I would use a similar macro because going for 100% on everything takes 5x as long and requires more attention. But this isn't going to get you HQ with any regularity, so it's not the best way to craft when it matters.

    Inner quiet is a great ability and you should generally be using it. Also, steady hand will reduce cp and durability wasted due to misses.

    Eventually you will want to invest some time in getting some cross class skills. Rumination(crp) is a great beginner skill since it can provide you with an extra 50-60 cp at the end of a synth. Careful synth (wvr) is also pretty great even at 90% efficiency, as you will never miss a synth again. Hasty touch (cul) and tricks of the trade (alc) are also extraordinarily useful for getting to 100% quality, though they do slow down the time/craft significantly.
    (0)

  4. #4
    Player
    fixitman's Avatar
    Join Date
    Aug 2013
    Posts
    194
    Character
    Fixitana Fortanceste
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    I'm leveling all crafts at once, but not necessarily evenly. I finally got all my crafts to 20 last week (so I could clean up my armory chest), and discovered Hasty Touch and Tricks of the Trade. I always use Careful Synth, and I use Tricks of the Trade whenever a good (orange globe) pops during the first part of my synth. Once I get to the last few steps of my synth, I use a touch for any good pops for the extra quality. I save Hasty Touch for when I have 1 or 2 steps left, but less than 14 CP. A 50% chance of increasing quality is better than 0% by finishing the synth.

    From what I've seen, it looks like EXP gain is directly related to the total quality you've added before finishing a synth. If this is true, going for the highest quality on every synth will yield the best EXP overall.
    (1)
    Last edited by fixitman; 10-08-2013 at 10:49 PM.

  5. #5
    Player
    Githiun's Avatar
    Join Date
    Sep 2013
    Posts
    218
    Character
    Githiun Smallsword
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    There are times I don't even need to worry about crafting HQ base mats because HQing a 40/40 can be tough. But it's much easier to HQ a final product than the mats themselves. At least that's what i've ntoiced but I only have a few mid30's trades.
    (1)

  6. #6
    Player
    Mjollnir's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,580
    Character
    Fiery Mojo
    World
    Gilgamesh
    Main Class
    Marauder Lv 100
    Quote Originally Posted by duki View Post
    I've gotten to about 39 GSM, and I've resolved to the same steps for pretty much every craft: Great Strides > Standard Touch > Great Strides > Standard Touch > Great Strides > Standard Touch > etc.
    To use the Great Strides method well, you want to be popping Standard Touch while it's up on a Good or Excellent. You have three steps for that to occur after you pop Great Strides. I throw in a Steady Hand and then either a Waste Not (if it's a 40 Dura synth) or a Basic/Careful Synthesis (if it's a higher Dura synth and using that won't complete it) to try and coax a change in condition out.
    (1)

  7. #7
    Player
    RafeMacleod's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    31
    Character
    Rafe Macleod
    World
    Behemoth
    Main Class
    Lancer Lv 49
    Mjollnir hit in on the head. Pay attention to your condition and try to line up your Standard Synth+Great Strides with positive conditions. The other option is to level leather and cook to 15 and try the Hasty Touch spam method.
    (1)
    Rafe Macleod - Freelancer


  8. #8
    Player Ramzi's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    79
    Character
    Ramzi Beoulve
    World
    Leviathan
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by RafeMacleod View Post
    Mjollnir hit in on the head. Pay attention to your condition and try to line up your Standard Synth+Great Strides with positive conditions. The other option is to level leather and cook to 15 and try the Hasty Touch spam method.
    Can you describe this? I find that when I try to spam hasty touch, I run the risk of running out of durability and I really have to keep my eye on it. If you use LTW (waste not) you get 2 extra steps, but if you use one of them for a Tricks of the trade when Good pops, you lose a step, unlike Manipulation, where it will give you back 10 durability, but of course at the extra cost to use.

    What is the best method to spam hasty touch? I only do this method when I'm trying to HQ something otherwise very difficult and have no HQ mats to use...

    Inner Quiet -> Steady Hand -> Hasty x3, while using TotT if it pops -> Master's Mend -> Steady Hand -> repeat. Depending on luck, I may get to a high HQ rate, or I might not. The game is finicky and can have you fail 3-4 Hasty in a row, which is ridiculous considering 70% success on it with SH. Using this method I ALWAYS use TotT if it's up, where on a normal synth, I only use TotT if I'm at a transition point where my SH has worn out after my first rotation, or I'm in the process of building progress.
    (0)

  9. #9
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    In my experience, Waste Not is not the time to be using Tricks of the Trade.

    If it is a 70 or 80 durability recipe, what I do to start out is pop Inner Quiet, then use Careful Synthesis until I am one Careful away from finishing. Gamble with a Standard Touch whenever Excellent pops up during this phase.

    At that point, pop Steady Hand and start using Hasty Touch, hitting Tricks of the Trade whenever it pops up as Good. Refresh Steady Hand as necessary, hitting Master's Mend 2 when it gets to 10 Durability. When I get back down to 30 or 40 Durability, I start to play with numbers in my head - trying to replace the 20 Durability Touch with a Great Strides->Advanced Touch combo, that is still covered by Steady Hand. That playing also tries to make the 30 Durability Touch from Hasty to Standard, or at least Basic (which is more likely to land than Hasty, even if it is the same Quality).
    (0)

  10. #10
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    If it is a 40 Durability item, that is when I may break out the Waste Not, and will forego the Tricks of the Trade. If the IQ->GS->SH->ST->GS->ST->GS->ST method does not work (and it won't always work to HQ) but I really want the item to be HQ, I'll IQ->SH->WN->4Hasty->SH->WN->Basic Touch->BT->GS->ST. Same idea as before, getting as many Great Strides->Standard Touch combos at the end covered by Steady Hand, just with less CP (not using ToT) and less Durability to play with.

    WN, IMO, really stops you from using ToT for those turns, as it really loses its cost-efficiency if you are not using Durability in those four turns it is active.
    (0)

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