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  1. #11
    Player
    TemprusofTime's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    60
    Character
    Karyna Faruna
    World
    Adamantoise
    Main Class
    Arcanist Lv 45
    To be fair, the Great Strides+Standard Touch over and over is perfectly fine to do on lower materials that you'll still need later (around level 21 or 22 as a Weaver, I started being able to 100% cotton yarn like this and use a Careful Touch to finish it). I'm one of those leveling all crafting/gathering classes at once (now going up by 5 levels at a time for each, though from 1-20 I did it in 10s), and do use the Inner Quiet->Steady Hands->Hasty Touch (till a durability is 20/40 or down by 30 for higher durabilities unless it's Good) with tricks of the trade used on every good (unless durability is maxed) and using Steady Hands everytime it drops. Of course, I tend to increase progress till I'm within one step at first so I don't screw up at the end without enough durability (though I still do at times). And usually for the initial increases I use Steady Hands with the normal synthesis first (till I get Careful II anyways).
    (0)
    Karyna Faruna (Hyur) - Scholar Officer of the Fairy Tail! Free Company and Serpent Sergeant First Class of the Twin Adders (Adamantoise Server)
    http://na.finalfantasyxiv.com/lodestone/character/3290257/

  2. #12
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    If you're patient, one way to do it is get the lvl 15 skills from other Disciplines then level what it is you want to concentrate on, There's also plenty of guides out there on how to use these cross skill abilities properly. This gets even easier if you can level culinarian to 37. Steady Hand II is just so so good.

    Here's a guide on levelling them using repeatable leves:
    http://www.gameskinny.com/4rc10/ffxi...le-leves-guide

    scroll down for individual guides on the different disciplines
    (0)

  3. #13
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by TemprusofTime View Post
    To be fair, the Great Strides+Standard Touch over and over is perfectly fine to do on lower materials that you'll still need later (around level 21 or 22 as a Weaver, I started being able to 100% cotton yarn like this and use a Careful Touch to finish it). I'm one of those leveling all crafting/gathering classes at once (now going up by 5 levels at a time for each, though from 1-20 I did it in 10s), and do use the Inner Quiet->Steady Hands->Hasty Touch (till a durability is 20/40 or down by 30 for higher durabilities unless it's Good) with tricks of the trade used on every good (unless durability is maxed) and using Steady Hands everytime it drops. Of course, I tend to increase progress till I'm within one step at first so I don't screw up at the end without enough durability (though I still do at times). And usually for the initial increases I use Steady Hands with the normal synthesis first (till I get Careful II anyways).
    For me Hasty touch is useless. I get it to hit 5% of the time. Sadly that's about right in an RnG based 50%.

    I use Inner Quiet, Steady Hand, Waste not and four standard touch. If I need the other 20 for Dura it's there, if I only need 10 for Dura I can use Rumination and apply steady hand again, use a last Standard touch, then knock out the dura.

    Because I have Weaver 50 I always use careful Synth II for the durability and depending on how far over I am it can cost me 3 tic's to get 100 progress on durability but if my gear is HQ and up to date, one or two tic's from 0 to 100. I never fail a synth. It's a matter of how much exper will I get making this or that. That said, I could apply the same process with a standard Synthesis. I always have the CP when using Rumination to get the steady hand and insure a synth.

    Forward note: With Weaver and Leather to 50, Waste Not II (making 40 in to 80 by effect) and Careful Synthesis II I can't imagine I will have much trouble making any part HQ. Throw in Innovation and I will be doing it with NQ ingredients.
    (0)
    Last edited by Ksenia; 10-10-2013 at 03:29 PM.

  4. #14
    Player
    Phonz's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    The Phonz
    World
    Gilgamesh
    Main Class
    Weaver Lv 50
    If you're not using Mom's SHII + Hasty touch method, you're not crafting to your maximum HQ potential.

    SHII+Hasty Touch+Tricks of Trade+ Manipulation is the best means to consistently get your HQ% up.

    You finish the synth with SHII + Great Strides + Innovation + Ingenuity + Byregots Blessing + Synthesis Actions

    This is ESPECIALLY applicable in HQ'ing 40/40 synths with NQ mats.

    Anyone who says Hasty touch is no good probably does not have SHII. Hasty touch cannot be consistently beneficial to RNG unless it is functioning at 80%, that 10% makes a HUGE difference for HQ2star synthesis

    Here is Mom's guide: http://www.reddit.com/r/ffxiv/comments/1mh6um/
    (1)

  5. #15
    Player
    Roez's Avatar
    Join Date
    Oct 2013
    Posts
    30
    Character
    Roez Tenderwalker
    World
    Malboro
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Phonz View Post
    If you're not using Mom's SHII + Hasty touch method, you're not crafting to your maximum HQ potential.

    SHII+Hasty Touch+Tricks of Trade+ Manipulation is the best means to consistently get your HQ% up.

    You finish the synth with SHII + Great Strides + Innovation + Ingenuity + Byregots Blessing + Synthesis Actions

    This is ESPECIALLY applicable in HQ'ing 40/40 synths with NQ mats.

    Anyone who says Hasty touch is no good probably does not have SHII. Hasty touch cannot be consistently beneficial to RNG unless it is functioning at 80%, that 10% makes a HUGE difference for HQ2star synthesis

    Here is Mom's guide: http://www.reddit.com/r/ffxiv/comments/1mh6um/
    I"m not sure Mom should get credit, but Hasty Touch is key for making the most of durability and stacks of inner quiet.

    I agree even with 80% you will have those combines where Hasty Touch fails four out of five times, then again, there are a lot where it's successful all of the time too.
    (1)

  6. #16
    Player
    Phonz's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    The Phonz
    World
    Gilgamesh
    Main Class
    Weaver Lv 50
    I have had this happen as well. Hasty Touch failing a couple times times in a row at 80% happens, but the more cross-class skills you have, the less variation you will have in your synths. Tricks of Trade seems to be the hero here, where on longer synths will net you enough durability for a free manipulation. The problem comes when you have hasty touch failures AND no 'good' conditions pop-up, then you might be in trouble. The goal is to get your synth at 16-19%, and then set up your Byregot gambit, which should take care of the rest no problem, especially on a good condition.

    SHII -> Great Strides -> if good or excellent, pop byregot's if not, continue gambit by adding Innovation and Ingenuity, which will reduce variance even more.

  7. #17
    Player
    Phonz's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    The Phonz
    World
    Gilgamesh
    Main Class
    Weaver Lv 50
    After some research I've found that comfort zone is especially useful in these synths, which will net you another 60+ durability to work with, enabling a waste not or another manipulation if need be. This will be the next cross-class skill I will be picking up.

    Reclaim is an unsung hero here. If you do have those synths where your durability has been shot due to hasty touch failures, you can always reclaim for the 90% chance of recovering materials. This is especially prevalent when you are doing HQ 2 star synths which can run you 500k+ in mats

  8. #18
    Player

    Join Date
    Aug 2013
    Posts
    284
    Quote Originally Posted by Phonz View Post
    Reclaim is an unsung hero here. If you do have those synths where your durability has been shot due to hasty touch failures, you can always reclaim for the 90% chance of recovering materials. This is especially prevalent when you are doing HQ 2 star synths which can run you 500k+ in mats
    That is obvious, attempting a 2** HQ craft without Reclaim is like jumping off a plane without a parachute.
    (0)

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