This is how it is
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This is how it is
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80%+
I undercut people by 1gil all the time. To sell, I have to undercut. That's just what my experiences have taught me. More people will buy what lists at the top, even if its only 1 gil cheaper. I don't want to ruin the market, so I only undercut by 1.
Sorry, that's just how it is. I agree that its lame. 'Don't hate the player, hate the game' seriously applies here, though.
I rarely get "undercut". I don't list my item at the lowest price. Look at the number of items available, find the median, average out the prices, and find a good middle to list your item. The only exception to this is a huge difference in price from low to high (such as 10k to 40+k). Lower prices are going to go very quickly in most markets, so it's better to list your item low-middle and just be patient.
On a side note, undercutting is NOT what's killing the market. High supply causes drops. Perfect example are WP items. Items in there could easily go for 20-30k+. Soon as they made it give better rewards, everyone started farming it. Supply goes up, prices go down.
FFXIV Junkies | http://ffxiv.junkiesnation.com/ | Bringing you all the latest on FFXIV | -Lauren
Not really related to undercutting specifically but I've noticed people selling materials in the market for what the NPC turn in price is. I have to say this is just ridiculous, you want to wait for your item to sell for the same gil you can flip it to an NPC for???? umm ok.
I have to say the undercutting is getting frustrating for making gil from crafting / farming. But leveling crafting is a lot cheeper. I'm just not sure if it balances out.
Play EVE Online, people will undercut you by .01 isk (EVE's currency) when something costs 7 billion isk to buy. Imagine sitting somewhere for 8 hours constantly adjusting your price by .01 in order for it to sell in a reasonable amount of time. You think we have it bad that people undercut by 1 gil every so often? Imagine it happening every 5 min, by 10 different people.
There just isn't anything else to do, when gate camping in CVA space (so many tears!).. I'll just log on my Jita trader alt and make billions of profit... All while harvesting CVA tears!Play EVE Online, people will undercut you by .01 isk (EVE's currency) when something costs 7 billion isk to buy. Imagine sitting somewhere for 8 hours constantly adjusting your price by .01 in order for it to sell in a reasonable amount of time. You think we have it bad that people undercut by 1 gil every so often? Imagine it happening every 5 min, by 10 different people.
I tested selling an item that had no HQ results and sold one on both retainers. One sold high, the other undercut the high. I re-crafted one every time the undercut sold, and everything was fine till someone undercut my undercut. My high price sat there saying, "This is the ceiling." So I removed them, waited, and price went up to the "ceiling" I created. I then proceeded to undercut the other seller, sold my items.
This involved some luck in hoping I resold my items when a customer was looking and the other seller was oblivious.
Maybe if people weren't selling things for rediculous prices in the first place....
I did see an Ash Lumber for sale for 60gil. A single Lumber. Why?
I don't think this is a game where longer term, crafting will be hugely profitable. I'm not saying you can't make money doing it - of course you can - but it won't be like the FFXI crafting system. I feel this way because:
- It's not particularly difficult or expensive to level a DoH or DoL job (comparative to FFXI at least)
- Many of the best in-game items are dropped, not crafted
- There is a much lower degree of luck
Some FFXI items had a <1% HQ rate and were the best items in their slot by far. The NQs sold at break even or loss but HQ was a huge profit. This was also because each character could only max 1 craft. In FFXIV you can max them all quickly and few top level crafts have difficult to obtain ingredients.
I craft because I enjoy it, and make some money for now, but I expect prices, particularly on top level items, to fall rather than rise because more and more people will be capped to craft them. For that reason - I undercut till it sells.
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