There just isn't anything else to do, when gate camping in CVA space (so many tears!).. I'll just log on my Jita trader alt and make billions of profit... All while harvesting CVA tears!Play EVE Online, people will undercut you by .01 isk (EVE's currency) when something costs 7 billion isk to buy. Imagine sitting somewhere for 8 hours constantly adjusting your price by .01 in order for it to sell in a reasonable amount of time. You think we have it bad that people undercut by 1 gil every so often? Imagine it happening every 5 min, by 10 different people.
Maybe if people weren't selling things for rediculous prices in the first place....
I did see an Ash Lumber for sale for 60gil. A single Lumber. Why?
I don't think this is a game where longer term, crafting will be hugely profitable. I'm not saying you can't make money doing it - of course you can - but it won't be like the FFXI crafting system. I feel this way because:
- It's not particularly difficult or expensive to level a DoH or DoL job (comparative to FFXI at least)
- Many of the best in-game items are dropped, not crafted
- There is a much lower degree of luck
Some FFXI items had a <1% HQ rate and were the best items in their slot by far. The NQs sold at break even or loss but HQ was a huge profit. This was also because each character could only max 1 craft. In FFXIV you can max them all quickly and few top level crafts have difficult to obtain ingredients.
I craft because I enjoy it, and make some money for now, but I expect prices, particularly on top level items, to fall rather than rise because more and more people will be capped to craft them. For that reason - I undercut till it sells.
Indeed.
Setting the price is a mental balancing act between "What's a fair price?", "How quickly will it sell?" and "How much can I get?" If I see a lot of an item that I can manufacture for 50 gil for sale at 5,000, I post one of mine for maybe 1,500 gil, get a quick sale, and use the profits to buy up more materials.
I also like to do what an earlier poster described as profiting from the laziness or inertia of others. For instance, one of the Fishing quests requires Rat Tails, but they aren't for sale everywhere. You have to go to certain towns to get them. So I buy up a stack of 99 Rat Tails for 4 gil each, and resell them for 10 or 15 gil each. Not a huge amount of cash, but it's a simple transaction, the turnaround is fast, and if I'm in the area anyway I might as well buy up exclusive local goods and re-sell them.
Goby balls are also anotherIndeed.
Setting the price is a mental balancing act between "What's a fair price?", "How quickly will it sell?" and "How much can I get?" If I see a lot of an item that I can manufacture for 50 gil for sale at 5,000, I post one of mine for maybe 1,500 gil, get a quick sale, and use the profits to buy up more materials.
I also like to do what an earlier poster described as profiting from the laziness or inertia of others. For instance, one of the Fishing quests requires Rat Tails, but they aren't for sale everywhere. You have to go to certain towns to get them. So I buy up a stack of 99 Rat Tails for 4 gil each, and resell them for 10 or 15 gil each. Not a huge amount of cash, but it's a simple transaction, the turnaround is fast, and if I'm in the area anyway I might as well buy up exclusive local goods and re-sell them.![]()
I came from Malboro, and it is way easier to sell things at a high markup there than in Tonbery. Many things here in Tonbery sells at breakeven, and the higher level and star item sells at a small margin (10k for a piece of 1-star gear). The 2-star though, still goes for 350k+.Indeed.
Setting the price is a mental balancing act between "What's a fair price?", "How quickly will it sell?" and "How much can I get?" If I see a lot of an item that I can manufacture for 50 gil for sale at 5,000, I post one of mine for maybe 1,500 gil, get a quick sale, and use the profits to buy up more materials.
I also like to do what an earlier poster described as profiting from the laziness or inertia of others. For instance, one of the Fishing quests requires Rat Tails, but they aren't for sale everywhere. You have to go to certain towns to get them. So I buy up a stack of 99 Rat Tails for 4 gil each, and resell them for 10 or 15 gil each. Not a huge amount of cash, but it's a simple transaction, the turnaround is fast, and if I'm in the area anyway I might as well buy up exclusive local goods and re-sell them.
What I would like to point out from this exampls is that number of crafter/gatherer players and how active they are will determine the supply, thus the price. Undercutting amount can be quite at Malboro...and that's because the price was too high to begin with, and people have a lot of room to undercut. In Tonbery however, undercutting happens at smaller amount, and there are more players breaking bulk. It's just all part of the market.
As for how I react to this new environment, I starting buying more. Bought my full set of 1-star crafting gear for my two DoH class. Would had taken me way longer to craft it on my own.
actually its more stupid if you undercut something by 5k that sells for 30k
not really if it means mine sells and yours don't....
you can't compete with someone who gather his owns mats period.
Last edited by El_Brujo; 11-08-2013 at 03:00 PM.
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