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Thread: Re-work of SMN

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  1. #1
    Player
    SuperZykra's Avatar
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    Aug 2013
    Location
    El Paso, Texas
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    15
    Character
    Zykrz Humonculous
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50

    Re-work of SMN

    Now I know a lot of people are happy with the summoner, but I for don't feel like I'm a summoner. Now this is my fire FF game so I don't know if I'm breaking lore, but the job feels more like a dark magic with diseases and virus then using actual summons. I feel like using spells that involve summons. Like for example, you have a 2.5sec cast that summons ifrit egi and does a punch ya know? or Garuda-egi comes out and does a blast of wind stuff like that. I understand people may not agree but like i said the summoner doesnt feel like a summoner just a regular caster dot class.
    (1)

  2. #2
    Player
    Maku's Avatar
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    Aug 2013
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    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Yay. Another thread for this same topic. Seriously use the search function.
    (2)
    可愛い悪魔

  3. #3
    Player
    SuperZykra's Avatar
    Join Date
    Aug 2013
    Location
    El Paso, Texas
    Posts
    15
    Character
    Zykrz Humonculous
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Maku View Post
    Yay. Another thread for this same topic. Seriously use the search function.
    Sorry if there are many of these, didn't really think about searching for other posts.
    (0)

  4. #4
    Player
    jkwak's Avatar
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    Oct 2013
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    13
    Character
    Shina Vries
    World
    Siren
    Main Class
    Marauder Lv 45
    Quote Originally Posted by Maku View Post
    Yay. Another thread for this same topic. Seriously use the search function.
    and why can't someone create another thread for the same idea? what a stupid, pointless post.
    (0)

  5. #5
    Player
    Maku's Avatar
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    Aug 2013
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    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by jkwak View Post
    and why can't someone create another thread for the same idea? what a stupid, pointless post.
    Actually most forums have rules about creating multiple threads for the same topic. And it is also generally bad "internet forum conduct" to do so. So not totally pointless.
    (0)
    可愛い悪魔

  6. #6
    Player
    silentwindfr's Avatar
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    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the summoner in FF11 was a bit like this, maintain a summons was expensive in terms of mana, you was summoning your pet, doing him attack, send it back before you are break in mana.

    instead to ask to change the summoner, let's wait to see the skill that will be added with an increase of the level.
    so far you have 5 skill as summoner, all the rest are arcanist spell. when you will have something like 10-15 skill you will surelly have more pet oriented capacity.
    (0)

  7. #7
    Player
    Ardan's Avatar
    Join Date
    Sep 2013
    Posts
    243
    Character
    Ardan Lauriers
    World
    Ultros
    Main Class
    Arcanist Lv 60
    So angry about summoner guys... Gonna create another thread on this so people can whine more!
    (0)

  8. #8
    Player
    Sindri_Myr's Avatar
    Join Date
    Apr 2011
    Posts
    72
    Character
    Sindri Myr
    World
    Moogle
    Main Class
    Black Mage Lv 60
    All that SMN whine is getting really old...
    (0)

  9. #9
    Player
    KaosPrimeZero's Avatar
    Join Date
    Aug 2012
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    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Well has it occured to anyone that the FFXI mechanics of SMN may not work with FFXIV? FFXI smn were extremely weak, and died very fast (till their level up in Seekers expansion). Secondly FFXI SMN had a 1 minute cool down (able to reduce to 45 seconds with gear) for each bloodpact. Out side of the bloodpact, the Summoner was pathetic and so was the Avatar. And as for the Enkindle equivalent. FFXIV every 5 minutes, FFXI every 2 HOURS! Well now its 1 hour but still! 1 hour for an ability lol

    Now in contrast to FFXIV, The player has much more of a role and can do something (yay), The Egi's yes don't look menacing, but are stronger, they also benefit the player (at least Garuda does anyway). Your able to increase your Egi's damage every 30-90 seconds via 2 cool downs. I mean the only complaint i have for Summoner is the 300 second cool down on Enkindle, and no burst damage. That could honestly be fixed by making Enkindle half the time and double the potency. Garuda Enkindle ability is 250 i believe, making that 500 with half the cool down would allow Summoners to cover burst attack every 2.5 minutes. Spur could also receive a drop in cool down from 90 seconds to say 60 seconds.

    Otherwise i'm sorry but as a main Summoner in XI and a main Summoner in FFXIV, ill take XIV any day. The only thing XI summoner has over XIV summoner is the appearance cause they did look damn sexy. However barring the minor adjustments i feel are needed, Summoner is just fine as it is. Its like you guys NEVER played XI and SMN before. Go play that and main heal for all eternity or turn up to events just to 2hour Alex and sit on the sidelines. Seems like this is the path most want to take....
    (4)

  10. #10
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KaosPrimeZero View Post
    Well has it occured to anyone that the FFXI mechanics of SMN may not work with FFXIV? FFXI smn were extremely weak, and died very fast (till their level up in Seekers expansion). Secondly FFXI SMN had a 1 minute cool down (able to reduce to 45 seconds with gear) for each bloodpact. Out side of the bloodpact, the Summoner was pathetic and so was the Avatar. And as for the Enkindle equivalent. FFXIV every 5 minutes, FFXI every 2 HOURS! Well now its 1 hour but still! 1 hour for an ability lol
    they could change spells to work in tandem with pets

    Ruin instant , 100 MP :

    if ifrit : ifrit launch an attack f 150 fire attack potency
    if titan : titan launch a 130 potency , threath added
    if garuda:cast a spell of 150 potency

    ruin II cast time 2s? (20s CD)

    ifrit : 200 potency attack , stun
    titan : 180 attack , high treath , slow for 20s
    Garuda : 200 potency attack , dot for 20s

    just examples.
    (2)

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