Results 1 to 10 of 10

Hybrid View

  1. #1
    Player
    Azazela's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Kaptain Pancake
    World
    Odin
    Main Class
    Gladiator Lv 50
    Random generated content is chaotic, and unbalanced. It will result in many cheap unavoidable deaths, and will make people rage at bad design, and rightfully so.

    Its like saying put your own abilities on a /cast random macro, and tell people to enjoy the game.
    (5)

  2. #2
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Azazela View Post
    Random generated content is chaotic, and unbalanced. It will result in many cheap unavoidable deaths, and will make people rage at bad design, and rightfully so.

    Its like saying put your own abilities on a /cast random macro, and tell people to enjoy the game.
    Both extremes are terrible design decisions. You're right, completely random abilities would be incredible hard(or easy depending on your luck), but completely static rotations will just get boring after the nth time.

    There has to be at least SOME element of randomness to significant parts of fights(gaols are a joke). Maybe not insta-death or RockBusters/Stomps, but something else in order to prevent the fight from being TOO easy.

    I really hope the upcoming Extreme modes will tackle this issue, leaving static rotations for "Hard Mode" content.
    (1)