Pretty sure android uses a closed runtime environment like apple for apps, so that hardware differences aside, apps compiled for Android work on Android. Not sure how a more restricted environment with apple makes anything easier to code unless those restrictions severely dumb down the target platform you're coding for.
Yeah, I thought the Libra Eorzea was supposed to be available on Android like a couple weeks after iOS.
I'd also like to see a Windows Phone version of it AND the authenticator app.
Proud owner of a Goobbue Mount
This accounts for a lot more of the headache than you may realize. It's a lot better now than when Android phones were first taking off but I still regularly receive bug reports coming from people on really exotic/crappy hardware, usually caused by phones with pitiful amounts of RAM, buggy drivers, underpowered CPUs, inconsistent OpenGL support, or awful and inaccurate touch sensors. Plus you still have to deal with the usual OS fragmentation too, since a large chunk of devices are still running on Gingerbread from three years ago, which is a pain when you want to use API features added in newer versions of Android because then you either have to cut out a portion of your userbase or start messing with compatibility libraries and such.
Like I said, it's certainly gotten much better over the years but there's still work to be done. I still work exclusively with Android, though.
Last edited by Ninix; 10-25-2013 at 05:26 AM.
There's an app for both iphone and android called eorzea handbook that i actually think works better than the official app. It has the official database integrated, and has a bunch of strategy guides and a social network
https://play.google.com/store/apps/d...ivhandbookads2
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