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  1. #1
    Player
    GurrenLagann's Avatar
    Join Date
    Aug 2013
    Posts
    282
    Character
    Lion Doge
    World
    Moogle
    Main Class
    Lancer Lv 60

    Any news on Android App?

    Just curious if there are news about this.
    (0)

  2. #2
    Player
    LadyStardust's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    52
    Character
    Lady Elegance
    World
    Exodus
    Main Class
    Dancer Lv 90
    I haven't heard anything yet on one. Would be nice if we could get it too. Not everyone has an iPhone.
    (0)

  3. #3
    Player
    Nura's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    191
    Character
    Tiberia Melanith
    World
    Phoenix
    Main Class
    Gunbreaker Lv 90
    Actually more People use Android Then Apple nowdays Funny even in japane there are more Android devices as Apple, but it is easier to code for Apple devices due to there restrictions etc.
    (0)


    I hear and I forget. I see and I remember. I do and I understand.
    He who learns but does not think, is lost. He who thinks but does not learn is in great danger.

  4. #4
    Player
    Arcaloid's Avatar
    Join Date
    Sep 2013
    Posts
    227
    Character
    Arcana Holo
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    "Good news" is that even now iPhone app has been released for a while, there is still not much use of that...
    (1)

  5. #5
    Player
    Britta's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Raelle Rose
    World
    Sargatanas
    Main Class
    Bard Lv 70
    I have been wondering this myself, since I use a droid. Hopefully one will be released within the next month.
    (0)

  6. #6
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    meh the app is "ok" , a official DB in your phone ....nothing u cant find with a google search in 2s
    (0)

  7. #7
    Player
    busta's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Bustaballs Bbot
    World
    Hyperion
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Nura View Post
    Actually more People use Android Then Apple nowdays Funny even in japane there are more Android devices as Apple, but it is easier to code for Apple devices due to there restrictions etc.
    Mobile OS Marketshare Approx:

    80% Android
    10% iOS
    10% Windows

    There's no excuse for developing things specifically for iOS. And no, it's just as easy to develop for Android devices. The only problem comes with ensuring compatibility on every Android device out there whereas Apple only has a handful of devices. Apple does the same thing with their x86 based computers.
    (1)

  8. #8
    Player
    GurrenLagann's Avatar
    Join Date
    Aug 2013
    Posts
    282
    Character
    Lion Doge
    World
    Moogle
    Main Class
    Lancer Lv 60
    Bumping this.
    (0)

  9. #9
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by busta View Post
    Mobile OS Marketshare Approx:

    80% Android
    10% iOS
    10% Windows

    There's no excuse for developing things specifically for iOS.
    I very roughly know iOS (took a class on it). It uses Objective-C; a pretty easy language to code in. BUT its all unique code to iOS... iOS and Mac use the same underlying programming language, Objective-C, but different code libraries. Just different enough to give you a real headache in moving around. Worse is that iPhone and iPad are something like 99.9% identical, and that 0.1% is sure to always trip you up somewhere you did not expect... especially as when testing it all out in xCode, the required IDE (development tool), things will work. Then you pop them on their respective devices and something will trip up.

    I've not looked into developing for Android... but it looks like its mostly in Java, and that at least is a widely used language. However the real key is in the libraries unique to the devices. Libraries can make or break overhead for development.

    However... these two things, Objective-C and Java, and their different libraries... mean an app made for one will not be easily ported to the other. Its not even as "easy" as making a program for Windows and Macintosh... Apple Mac may prefer Objective-C when it makes things in-house for Mac, but you don't have to... For iOS though, good luck not making your code 100% from the ground up for iOS.

    Porting means completely re-writing, as if it was a brand new project. All you get to keep is your raw text copy, images / animations / sounds, and your notes/flowcharts from the user-interface, art, & design team...

    People code for iOS first because its more newsworthy, and its smaller userbase is more commercially 'activated'.

    .
    (0)

  10. #10
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Global Android usage is higher but from what I've seen in Japan iOS is more popular, iOS is also a lot bigger in the US than Android though Android has a slight edge in Europe.

    Apps on the other hand generally have a much higher user base on iOS, this is mainly the case for paid for apps (iOS users are more likely to spend money on apps than Android users, either through IAP or paid for apps) though this isn't really a factor for the FFXIV app.

    While what Makeda says about Objective-C and Java are correct there are cross-platform libraries available, Android can use the NDK to develop in C/C++ and Objective-C is built on top of C++ and can still be used for most of the coding. There are also other options available such as using Actionscript 3 through Adobe AIR or another framework such as Marmalade, though the time between releases leads me to believe that these weren't used unless all the time is being spend on refactoring to support Android wide variety of screen resolutions. The iOS app didn't even support iPad natively so it's clear that not a lot of effort is being spent on the app at the moment. A failure to take things like this into account from the start has also likely been a cause for the slow release of the Android version.
    (0)

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