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  1. #1
    Player
    Dorfentyme's Avatar
    Join Date
    Aug 2013
    Posts
    131
    Character
    Delivas Heiral
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Psychosamm View Post
    I seriously doubt that he would have made it all the way to Ifrit HM and not know what to do at all. There IS a storyline and dungeons that you have to do. And even if it was his secondary class i'm sure he would have done some dungeons. Ever stop to think that he was trolling you guys?
    Why is it so hard to believe he leveled as a main job as DPS and never tanked an instance. Then FATE grinded his warrior to 50 then queued up for Ifrit HM? That's what people do. Leveling your alt jobs is WAY easier than leveling your main jobs, its just more tedious and annoying.

    Quote Originally Posted by Welsper59 View Post
    Maybe people should stop looking at the game as thought it were out for years. This isn't 1.0, nor is 1.0 even in existence anymore. 2.0 is essentially a new game. New mob placements, new/updated crafting system, and so on. Expecting it to have smoothed out every gameplay related shortcomings upon launch is ridiculous, and you should be scorned for it. Your lack of insight and REAL WORLD job/work understanding is shameful to say the least.

    Give them a few updates to dish out changes you'd like to see, if you're hopeful. Mind you, it doesn't mean they'll do it. Take the high road and quit until said changes come about (if they ever do). At least you can say that you didn't "waste" your time on a game with "serious issues".
    Maybe its hard for others to be optimistic when Yoshi-P and devs have stated contrary to what others have wanted.

    People asked about FATEs being nerfed or if it was intended for people to grind to max level so quickly. Yoshi said they won't be adjusting FATE rewards.

    People asked about the delay in the net code. Their answer was "that's how we designed the code". Not, "oh, you're right .3 seconds is too long, we'll work on that".

    People asked about the GCD delay and not being able to fire an ability that is OFF the GCD to interrupt an attack, they say (which still blows my mind entirely when I hear or read this) "The combat is designed this way for a reason. Please consider your strategies when moving forward". The most idiotic thing I think a dev has ever said on a forum ever. The combat was designed so that you can't use an interrupt because you're in mid animation? Really? What's the point of having reactive abilities anyways?

    I know people who are quitting because of the things that the devs have said on these forums. 2.1 seems to be adding a lot of new content, but square's idea of a scripted pattern like Titan HM for a boss fight is insanely boring, and doesn't give me hope for future boss fights.
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    Last edited by Dorfentyme; 10-08-2013 at 04:06 PM.