For some reason, people think players will just migrate like lemmings to dungeons if FATEs were nerfed or removed. More than likely, those players would probably quit the game for being forced into the DF or shout channel just to level up.
For some reason, people think players will just migrate like lemmings to dungeons if FATEs were nerfed or removed. More than likely, those players would probably quit the game for being forced into the DF or shout channel just to level up.
Maybe people should stop looking at the game as thought it were out for years. This isn't 1.0, nor is 1.0 even in existence anymore. 2.0 is essentially a new game. New mob placements, new/updated crafting system, and so on. Expecting it to have smoothed out every gameplay related shortcomings upon launch is ridiculous, and you should be scorned for it. Your lack of insight and REAL WORLD job/work understanding is shameful to say the least.
Give them a few updates to dish out changes you'd like to see, if you're hopeful. Mind you, it doesn't mean they'll do it. Take the high road and quit until said changes come about (if they ever do). At least you can say that you didn't "waste" your time on a game with "serious issues".
When Yoshi P. talks about updates all it seems to be focused on is FATES and new dungeons no changes that people want and that the game needs.
I think fates will thin the player base, which I don't mind as long as they don't turn the game off. Dude I work with did fates to 50 and started grinding AK. He said it was too hard an stopped playing. I thought I was severely over leveled grinding dungeons but I ha gear an can tank. I'm sure there are a lot more stories out there and yes it's each players prerogative as to what they do.
According to OP they should remove all leveling method since I find them very Boring. And don't tell me i shouldn't play the game cuz i hate leveling . I might hate leveling but i love boss fight and farming for loots. And leveling allowing me to do that but leveling itself i find very boring.
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