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  1. #11
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1
    Puzzles in dungeons would be great! The straight through mass slaughter that dungeons typically do get's old. Solving a puzzle or two like in the Tales games would be a great way to make dungeons more interesting.
    (3)

  2. #12
    Player

    Join Date
    Jun 2011
    Posts
    16
    We all know the devs like Star Wars but they could do with following Harrison Ford's career a little futher and inject some Indiana Jones into the game. Now that they own Eidos maybe they should look to there Tomb Raider devs to help them out with some ideas. When looking at FFXI there is one "Progression inhibiter ?" that stands out from all the rest and thats the three mage gate. I loved how the floor lit up if you were on one of the correct jobs so more of the same please SE devs, enviroment changing puzzels are full of win.

    As for a little motivation to keep re-exploring area's I think if they were to add items that were not repairable and could randomly be obtained from any chest in the game this could prove to be a good motivation. These items would of course need to be right up there on the desireable list and have maybe a 2% find rate so they don't become standard.
    (5)

  3. #13
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    i likes the op's suggestions, i'd like to see random bosses in dungeons and having them in mix locations, nyzle was done well this way. always kept things fresh. make it so u'r not skipping parts cause u know it's empty every run.

    love casanctus idea about gears that are not repairable. this will make it so always getting them is a treat that u'l always want to go for. like in warhammer there were talismans that had time on them so after that time they were done and in dungoen there was good ones with +block or what not. this would be a great fit into this mmo.
    (0)
    Last edited by weeble; 06-11-2011 at 10:36 AM.

  4. #14
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    good ideas i applaud this plan
    (1)

  5. #15
    Community Rep
    Join Date
    Apr 2011
    Posts
    509
    Very clever ideas gang! We will be implementing a wide variety of challenges for all of you to enjoy.
    (31)
    Bethany "Rukkirii" Stout - Community Team

  6. #16
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    I love this tread! I am a big fan of puzzles, riddles, and traps in dungeons. I really like hidden rooms behind false walls that contain treasure. In FF7 the piano puzzles were awesome! I like the puzzle that involve sound recognition. I would like to see a dungeon that we have to reflect light from the outside into the dungeon with the positioning of crystals that have mirror like properties to unlock a treasure chest or open the door to a boss fight... there could be a riddle that states that the sunlight from sunrise is the key that will unlock the magic door or treasure chest. Then we would have to time the opening of the chest at a specific time in the game world!
    (3)

  7. #17
    Player
    CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Posts
    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Would be nice if the corridors / mobs / treasures / puzzles were randomized a bit. It's harder for it to become monotonous if it's never the same each time you enter.
    (8)

  8. #18
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rukkirii View Post
    Very clever ideas gang! We will be implementing a wide variety of challenges for all of you to enjoy.
    Challenges....like the defend-the-node leves out in The Black Shroud? Oh boy I cant wait! /sarcasm
    (0)

  9. #19
    Player
    Aceroth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    30
    Character
    Prodigal Sorcerer
    World
    Excalibur
    Main Class
    Arcanist Lv 50

    o.O

    Quote Originally Posted by Rukkirii View Post
    Very clever ideas gang! We will be implementing a wide variety of challenges for all of you to enjoy.
    Like the Goblin Airman?
    (0)

  10. #20
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    I also like having the boss challenges vary based on actions in the dungeon. Like perhaps a magitech shield protects a major boss making it weaker if you take the side route to disable the shield first. Make sure there is also a penalty tied to a weaker boss to make it so players strong enough may still prefer to keep the shield up, in this example.

    Maybe you would find an advantage in crafters/gathers via distracting/disabling a boss by "tinkering" with a spot in the dungeon, while the main force goes in for the kill...

    Or maybe a certain sub boss will support the main one, if it is not already killed? lots of possibilities here.
    (5)
    Last edited by Duuude007; 06-16-2011 at 08:02 AM.

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