I'd love to see that implimented as some sort of a raid or pvp setup. Something that required gatherers and crafters and the DOW/M players had to protect themWhat I thought would be cool is DoL/DoH combined arms dungeons. Like for example instead of taking charge as a combat class through a dungeon you have to gather raw materials (in the dungeon), then the crafters in the party would turn them into items (dungeon-only recipes so they can't be prepared beforehand) for NPCs to equip to push through a dungeon, and rewards would be based on the quality of the materials gathered/made affecting the NPCs' effectiveness. I would LOVE something like that to be implemented in the future.


You want Hamlet back? lol

I think there is enough they can do with existing content. For example I can't understand why we can only do one supply mission for the grand company each day. It would be easier to implement repeatable quests in my opinion. Like those quests you get from your guild every five levels, this way gethering hundreds of items would make sense and players wouldn't flood the market with items. These two points would make gathering more interesting to me.
I, for one, would just like to be able to participate in the gathering FATEs they already have. I mean, there's already specific points that can be gathered from without having to kill a single enemy. Why can't DoL get to participate by using those nodes? It makes no sense for DoW/DoM to be the only ones that can gather during these FATEs. They're the ones that are equipped to be killing enemies, but then they just ignore the enemies to get down on their hand and knees and gather like a DoL!
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