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  1. #21
    Player
    Alderton's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    112
    Character
    Alderton Morris
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Just because you don't have certain abilities as main-class does not mean that damage mitigation shouldn't be one of your biggest concerns if you are main tank. To overlook key mitigation tools (like foresight) is silly. Both it and featherfoot will always proc before wearing off, on GLA, in full plate. You should have the same luck w/ those on pgl.

    Some of this is excusable on the mid-range NMs, and to be honest, a bit of it on the bigger guys as well. But if you are trying to optimize your role within the group, let the DD do the damage, and give the mages room to breathe and do other tasks, instead of just healing yourself. Just like you said about Comrade, damage is someone else's job.

    Quote Originally Posted by Physic View Post
    sentinel is a shield skill
    It is actually a r36 GLA ability. Look it up, it's a nice one to have.

    Quote Originally Posted by Physic View Post
    still precision is very anti pugilist
    What?

    BACK TO THE OP:

    Due to the stamina cost, yeah, it isn't very useful. If you are using a shield with a very low wield rate and you don't have self-preservation, for some reason, you might be able to fit in enough abilities during its duration to make it worth it, but yeah...

    I think it just wasn't balanced or is left over from when the design of GLA had dual-wield functionality.

    And discerning eye amuses me, considering that it appears to have once been a GLA ability (the icon has a sword, not a fist).
    (0)

  2. #22
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Alderton View Post
    Just because you don't have certain abilities as main-class does not mean that damage mitigation shouldn't be one of your biggest concerns if you are main tank. To overlook key mitigation tools (like foresight) is silly. Both it and featherfoot will always proc before wearing off, on GLA, in full plate. You should have the same luck w/ those on pgl.

    Some of this is excusable on the mid-range NMs, and to be honest, a bit of it on the bigger guys as well. But if you are trying to optimize your role within the group, let the DD do the damage, and give the mages room to breathe and do other tasks, instead of just healing yourself. Just like you said about Comrade, damage is someone else's job.



    It is actually a r36 GLA ability. Look it up, it's a nice one to have.



    What?

    BACK TO THE OP:

    Due to the stamina cost, yeah, it isn't very useful. If you are using a shield with a very low wield rate and you don't have self-preservation, for some reason, you might be able to fit in enough abilities during its duration to make it worth it, but yeah...

    I think it just wasn't balanced or is left over from when the design of GLA had dual-wield functionality.

    And discerning eye amuses me, considering that it appears to have once been a GLA ability (the icon has a sword, not a fist).
    an increase to parry on a 45 second cooldown on pug, ill put it down to playstyle, id rather have an evade. its nice but not really that great a deal. featherfoot is really mostly worth it for the jarring strike honestly. Ending a fight sooner means you take less damage, thats another means of damage mitigation, and thats what pug was designed for, its why simian thrash is a dd skill that works best for tanks, and also why discerning eye makes sense. Pug has the ability to deal damage while tanking, and due to the nature of pugs fighting style discerning eye is a better buff in a lot of ways than raging strike, pug has the ability to throw a lot of attacks out, and can attack 5 times in quick sucession, you can never get your damage buff to flurry from ferocity or raging strike. you will rarely get to damage buff jarring strike, or simian thrash, but discerning eye allows you to redirect some of the damage you take with reactionary skills, and skills that occur later in a combo. i think it might be the only skill currently that does that.

    Of course if you believe that a tank has no need of dps, then you will say its a crappy skill, or if you arent a reactionary class.

    in one discerning eye, timed after an enemy WS i can get a buff to dmg for like 6 actions at least. far as im concerned thats a pretty good skill.

    essentially pugs job isnt to be the pure tank, the only time it will beat a glad in terms of pure dmg mitigation is if the monster has particularly low accuracy. pug has to add damage to the equation, because thats what they bring to the table, it is part of their design, high risk blood tanking. its what makes it exciting.

    and yeah sentinel seems like a decent skill from the description.
    and i did notice it was a sword ability, i was thinking it may have come from fencer idealogies though, or possibly a dual weild glad set up.
    (0)

  3. #23
    Player
    Alderton's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    112
    Character
    Alderton Morris
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    I'm not saying PGL shouldn't be doing damage while tanking. What i'm saying is that, if you are fighting something that ACTUALLY hits hard, you should be taking every step you can to mitigate that damage.

    And no one has ever suggested using Foresight over any other defensive ability, like Featherfoot. The suggestion was to use them in tandem.

    On the bigger nms, such as Great Buffalo and Uraeus, the current system has their defense so high that your attacks are going to be doing next to nothing, even weapon skills. Discerning eye, on these mobs, you'll likely not notice a damage increase. You'll likely only see a minimal increase using any other attack bonus either, outside of BRs. Especially in those contexts, DE will not speed up the kill to a point where you are taking less damage overall than you would by parrying an additional attack every 40 seconds.

    Again, yes, PGL shouldn't be complete turtles while tanking. But if that is their role in the group, they shouldn't overlook the tools that will help ensure their survival.

    For the midlevel NMs, though, there is no need to play the defensive game at all.
    (0)

  4. 05-13-2011 04:27 PM

  5. #24
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    I thought this was going to be about being able to hold 1h weapons in whatever hand you want to. Maybe I want my shield in my right and sword in left or opposite, not really a bid deal but would add some realism to it.
    (0)

  6. #25
    Player
    Crowley's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    88
    Character
    Aliester Crowley
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Its part of the greater issue of stamina.

    There are two mechanics (cool downs and stamina) that should be their own systems, not merged into one.

    It becomes increasingly obvious when using self buffs that consume stamina (and time)
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