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  1. #11
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Keftenk View Post
    Oh, that'd be great, but I'm assuming the battle system is just a UI and player interaction/involvement change; i.e. auto attack.

    They really haven't said much about what the new battle system is going to be like, but I get the impression that balancing isn't apart of it (in terms of skills, spells, abilities, etc.). Hopefully it is though.
    Considering the last bit of info we got from the devs about auto attack implementation, I'd assume it's gonna be pretty substantial in the areas of balancing. I'm not going to get overly optimistic, however, due to the track record...

    Hello adventurers of FFXIV! This is battle lead Akihiko Matsui.

    I would like to take this moment to explain the current plans we have in place.

    First off, once the future battle balance and battle system adjustments take place, we feel that the implementation of auto-attack is quite necessary. Please embrace this as just one of the many necessary revamps needed to create more interesting and strategy rich battles as well as solve the tediousness of having to spam a button.

    With this said, I do not feel that the implementation of auto-attack will solve everything. In other threads there have been many topics coming up about what is going to happen to the stamina gauge and claim system, how classes should have unique qualities and stats, what’s going to happen with monsters, raid dungeons, equipment, etc. I have looked over all of the great number of elements and at the current stage feel that without implementing auto-attack that the future battle system would be impossible.

    Compared to the FFXI auto-attack system, we are thinking about making the auto-attack system for FFXIV have a shorter attack delay. (This has been a heated debate on the forum, and having been lead of FFXI please forgive me for bringing it up as a point of comparison. There is no "better" or "worse" system.)

    The objective here is not to lower the battle difficulty. The main objective here, when thinking about battles rich in strategy, pace, and exhilaration, is instead of having to time regular attacks, we will be preparing situations that require proper timing of abilities, magic, and weapon skills. Following this, weaker enemies are a different story, but we will make sure it’s balanced so you can’t win a fight just by using auto-attack.

    Due to the fact we still have a lot of elements that need to be tested and looked into, it is difficult for me to tell you any more info in great detail, but if you give me some time I will do my best to share the information with you. Thank you!
    (0)

  2. #12
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Keftenk View Post
    Its like 95% of abilities and spells in this game, garbage. It's not properly balanced, like everything else.
    Hopefully, whatever this new battle system is, makes it obvious to everyone how incredibly unbalanced the game seriously is.
    theres nothing imbalanced about 1 skill that you can choose to use or not, gladiator is already plenty useful even if that skill isnt great. Every class has skills that most people dont want to use, playstyles differ I see no job that even has 10% of its skills being useless
    (0)

  3. #13
    Player
    Keftenk's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Physic View Post
    theres nothing imbalanced about 1 skill that you can choose to use or not, gladiator is already plenty useful even if that skill isnt great. Every class has skills that most people dont want to use, playstyles differ I see no job that even has 10% of its skills being useless
    I wasn't trying to mean that because you don't use a level 10 skill at 50 that it's useless. I was trying to get at that majority of the skills that should be used, aren't. Don't get me wrong though, some are, some are overly used or highly relied upon.

    Imbalanced means many different things, the skill could be great, but the stamina cost could be retarded. For instance, most of Gladiator tanking abilities eat up 40% of the stamina bar for a very undesired outcome or result.
    (0)

  4. #14
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Yep. There are oodles of skills that are completely worthless because they don't need to be used in battle, ever and are a complete waste of stamina.

    They need to:

    1. Make those skills even remotely useful at all (Ambidexterity, Far Shot, Barbaric Yawp, Discerning Eye, etc)

    2. Increase the length of time it stays active

    3. Reduce the stamina cost

    4. Reduce the AP cost
    (0)

  5. #15
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    Yep. There are oodles of skills that are completely worthless because they don't need to be used in battle, ever and are a complete waste of stamina.

    They need to:

    1. Make those skills even remotely useful at all (Ambidexterity, Far Shot, Barbaric Yawp, Discerning Eye, etc)

    2. Increase the length of time it stays active

    3. Reduce the stamina cost

    4. Reduce the AP cost
    discerning eye is actually really great for a pug who is tanking, i dont know what you are talking about. Its the only buff to damage that lasts overtime and you can take advantage of pugs ability to dish out a lot of attacks in a small timeframe.

    just because you dont use it, doesnt mean it isnt useful.
    (0)

  6. #16
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    discerning eye is actually really great for a pug who is tanking, i dont know what you are talking about. Its the only buff to damage that lasts overtime and you can take advantage of pugs ability to dish out a lot of attacks in a small timeframe.

    just because you dont use it, doesnt mean it isnt useful.
    Discerning Eye is a skill that boosts your attack power based on how much damage you take. Pugilist is a tank that relies on evasion to bypass all damage given. There's a conflict of interest there.

    It costs 3 AP points which are better spent on better skills, it takes up too much stamina to use, and what damage boost you do get isn't all that great anyway.
    (0)

  7. #17
    Player
    Teknoman's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Im really interested in how the stats actually going into effect will change battles, as well as whether or not the UI will be completely different once again.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  8. #18
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    Discerning Eye is a skill that boosts your attack power based on how much damage you take. Pugilist is a tank that relies on evasion to bypass all damage given. There's a conflict of interest there.

    It costs 3 AP points which are better spent on better skills, it takes up too much stamina to use, and what damage boost you do get isn't all that great anyway.
    it lasts for some a decent amount of time, and evasion tanking, you still get hit, just not as much. Also there are times when you go hard with damage. Tanking isnt always about taking no damage, sometimes its about turning the mages cures into dps. popping discerning right before a big weaponskill/spell hits, then unloading a heavy strike flurry flurry flurry flurry (till your time is almost up) raging ferocity victimize is oh so sweet.

    and there arent too many better uses of AP, what would you put in its place thats better?
    (0)

  9. #19
    Player
    Rentahamster's Avatar
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    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    Tanking isnt always about taking no damage, sometimes its about turning the mages cures into dps.
    Damage mitigation and keeping hate are the main duties of a pure tank. Instead of "turning mages cures into dps", it's much more practical to mitigate the damage to begin with to allow the mages to spend the time and MP on dots and buffs and debuffs instead of cure bombing.

    Quote Originally Posted by Physic View Post
    and there arent too many better uses of AP, what would you put in its place thats better?
    Foresight II, Twisting Vice, Featherfoot II, Sentinel, Diversion, Punishing Barbs, Invigorate II, Comrade in Arms II, Emulate, Keen Flurry, Cadence, Hawk's Eye, Still Precision, Siphon TP, Contagion, Line of Fire, Bloodletter, Skull Sunder II

    ^ those are all better skills. Some of those aren't that useful in certain situations, though, so if you have AP to spare and really want to, then fine, go ahead and equip Discerning Eye.
    (0)

  10. #20
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    Damage mitigation and keeping hate are the main duties of a pure tank. Instead of "turning mages cures into dps", it's much more practical to mitigate the damage to begin with to allow the mages to spend the time and MP on dots and buffs and debuffs instead of cure bombing.



    Foresight II, Twisting Vice, Featherfoot II, Sentinel, Diversion, Punishing Barbs, Invigorate II, Comrade in Arms II, Emulate, Keen Flurry, Cadence, Hawk's Eye, Still Precision, Siphon TP, Contagion, Line of Fire, Bloodletter, Skull Sunder II

    ^ those are all better skills. Some of those aren't that useful in certain situations, though, so if you have AP to spare and really want to, then fine, go ahead and equip Discerning Eye.
    pug tank doesnt fill the same need as a glad tank, the focus isnt on perfect damage reduction, we get high hp, better use out of second wind and deal damage. Evasion tanking is nerver perfect and you cant evade spells.
    foresight isnt too useful on pug, we get good parry, but better to spend that stamina on featherfoot which can trigger on evade skills, the cooldown is long on sub, and on parry skills to be useful, and those will be less effective on pugilist
    sentinel is a shield skill
    twisting vise i dont got
    featherfoot is always there
    diversion i dont got
    barbs is ehhh useful i suppose
    invig is there
    comrade is someone elses job
    emulate dont got
    keen flurry is for punks who think they gonna miss a BR
    hawk eye is there
    still precision is very anti pugilist
    siphon tp dont got it
    skull sunder is there

    i think it comes down to playstyle, you are a glad so you see it like a glad would.
    for a pug, discerning eye is hot, we probably get more damage buff from it, and at the very least a faster timer. a lot of those skills on sub become situational due to the cool downs, others of them would require a high level in another job, and are still pretty situational, like emulate. i could use discerning every 1.5 minutes and get an attack boost for like 20 seconds, wheras all i get out of diversion is dodging 1 attack every, what 2 minutes on sub?

    Pug is a dps tank, i do more damage than a glad, but i take more, faster fights with higher risk. as a pug versus an one of the NMs two of us duoing was able to kill almost as fast as 2 glads and some other job of a higher level, they may have been more mp effecient, but we were more dps and survived the fight. its a different style of play. (we were both melee btw, lancer and pug)

    the game actually allows for very different set ups from person to person. playstyle to playstyle.
    (0)

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