Results -9 to 0 of 120

Threaded View

  1. #33
    Player
    Rivienne's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Rivienne Bertouaint
    World
    Behemoth
    Main Class
    Conjurer Lv 36
    Quote Originally Posted by Dorfentyme View Post
    To reiterate: Just because someone hit 50 before you, doesn't mean they were rushing. Just because they were playing the game and using all the options to level at their disposal instead of basking in the sunrise(which I'll do IRL if I want a beautiful sunrise), doesn't mean they are rushing. You literally have to TRY to not level fast in this game if you were to stick to just one job.
    You appear to be missing something fundamental here: You are conflating one approach to gaming as being the only one that isn't the one you took, even as you attack others for doing the same to you. As I said before I have no issue whatsoever with the approach you took. It isn't the only one. Nor is the "bask in the sunrise" approach the only other one.

    While I don't approve of the attitude of those who bash the approach you took with this game, I also have an issue with this argument of yours which is in turn trying to belittle other players who didn't play the same way as you.

    For fun to see on my own time table what it would take to hit 50 if that were my only focus, I did some rough math this morning, I leveled an arcanist a few levels before work, trying to do nothing but leveling for the sake of argument, but still taking the time to read the story bubbles and instructions (because I would never play without actually trying to follow the storyline). I timed how long it would take at that rate to level from 0 to 50 if everything was a constant rate of leveling: 95 hours, give or take, which is including 1 hour per story dungeon(including any queue time) being hit once, and only once. Obviously this is based on my own rate of play, but I wasn't intentionally taking it slow, I was trying to be fairly efficient about it to make it a reasonable benchmark. And this is without any side activities such as exploring, or watching the sunset, or playing with gathering etc.

    So 95 hours, say at 25 hours a week, is 4 weeks. So by your own metric, it is in fact perfectly possible that a "casual" with 25 hours a week whose sole goal was to hit 50 (but cared about the storyline), to hit 50 by now. If everything went perfectly for them, they never repeated a dungeon (and always did it the first run through, in under an hour), and never had a long queue, or managed to use the queue time to continue leveling via other means. Or if there were simply faster than I am.

    Which is a lot of ifs. For those who rerun dungeons it will take longer. For those who had to take several tries to pass primals/dungeons, it will take longer. For those who always needed the full amount of time to beat a dungeon, it will take longer. For those who when faced with a long queue leveled a different class, or didn't do anything, it will take longer. For those who have less than 25 a week it will take longer. For those who are slower to play/learn it will take longer. The point being there are a lot of factors just taking into account the dungeons.

    I personally have run dungeons successfully over 50 times ( It is actually a lot more, especially over if you count failures, but lets stop and look just at the 50 number).

    50 dungeon runs, at an average of 40 minutes each, is 33 hours. I have already stated that is about how much time I spend in a week. So even if that is all I had done besides leveling, it would take me at least 5 weeks to hit 50. Not by not trying, but because I was running dungeons more.

    This being my first MMO I could be incorrect so feel free to interject on this point, but I was made to understand that dungeon raids were the key goal of many people. So how is running dungeons prior to level 50 "trying not to level fast" or "not playing the game"? I am not being argumentative or snarky here, I truly don't understand why what I am doing is somehow wrong or abnormal by your standards or "trying not to level".

    There are many ways to play, and yours isn't the only one, nor are those who play differently "trying not to level" necessarily (though certainly I know there are some like that). Your attempt to attack those who in turn attack you isn't helpful to getting your own real issues with the game across, it just makes for a negative thread where everyone tries to undermine each others point of view.

    Everyone is entitled to play this game how they prefer, and SE is hopefully going to look at the larger view. But this never ending attacking of other peoples play style isn't going to help get your point across. And that is how you came across in the OP, and subsequent posts. There are ways of getting your opinion across without resorting to the underhanded attacks of other people, even if they are doing the same to you in turn, but that is not how you presented yourself here.

    Pushing past the hostility in this thread and others like it: I agree with the point that they probably could have and maybe even should have waited until 2.1 to release. Some aspects of the launch do feel rushed. Certainly a longer open beta or longer early access would have given them time to address many of the server issues prior to launch. And some of the subsequent quality of life issues we know are coming in 2.1 also would have made a difference for players of all styles, not just yours. But attacking others is not a valid way to get this point across, nor a way to foster understanding or compromise on an obviously currently divisive topic.
    (0)
    Last edited by Rivienne; 10-09-2013 at 02:07 AM. Reason: 1000 chars