Wow, way to take offense to something you didn't need to. I don't like PvP either for the exact same reason as you. maybe you should try to understand the point my post was making.
THAT Is how people label casuals. NOT ME, but how broad the term is used and how people see casuals as so many different things. Have a coke and a smile and lighten up.
Some people don't want to be fully burned out with the game and run all of the same content over and over within the first few months of release by leveling alts. I like to level alts later on down the road when I'm tired of my current class and want to take a break. I don't want to play another class while I'm still enjoying Paladin or vice versa. Besides, alt leveling is just running the same content that you've already done. Some people don't like doing that, there's nothing wrong with that. There's a new (low)standard for MMOs these days, and it would be nice for someone to break the mold and actually release a game with decent endgame content at release OR make leveling take long enough(and be fun while taking awhile) that you can't be at endgame so quickly without some new content added in. Standards for gaming in general have lowered, most apologists will just say "GIVE THEM TIME WHAT DO YOU EXPECT, TO GET WHAT YOU PAY FOR, HOW DARE YOU!!!"
Yes, I've said this before and so have many others. The game should've been delayed until 2.1. That would've solved a lot of problems for people. If they want this game to appeal to the masses, they need to cater to all the audiences. I believe there are more than just "hardcore or casual" like so many believe. There's hardcore, there's semi-casual, there's casual, there's PvP, there's the RPers. A lot of the hardcore gamers just want the game to be difficult. If the content isn't difficult, they rush through it and complain because it was too easy and too quick. It's hard to find a nice balance though.
Some people are better/faster/more efficient when they play games than others. I've watched RL friends who are so meticulous with every step that they do. They can't even run and look at the map at the same time. They take so long to get anything done because they are slow to read or slow to spot what they need on the UI. There's nothing wrong with this, just others are faster than those and they AREN'T rushing because they can multitask. If I was a rusher, I wouldn't have stopped for over a week at level 15 to allow my family and friends to catch up(during login restrictions, I was fortunate enough to be able to log in, they were not), nor would I have leveled my mining, or leveled any of my conjurer, or ran everywhere instead of teleporting(except when I was leveling from 49-50, had people waiting on me to run WP, so I had to hurry that level, which was extremely fast). I took my time, but I took my time with a SINGLE class, because that's what I want to play, a paladin. Doesn't make me a rusher because I am able to multi-task efficiently.
They absolutely do, that's what one of my previous posts was trying to indicate. Instead people saw it as me labeling them and attacking them, which is not what I was doing at all. You can be a casual who plays 24 hours a week. You can be a casual if you play 5 hours a week.
And yet people have so many different views as to what defines casual for them. To you, a casual may be someone who plays 5 hours a week. To others? A casual is anyone who doesn't devote their life to the game like hardcore players can/do. Your view about being a casual isn't more correct than anyone elses. The only thing most people can agree on is a casual is NOT someone who plays 40+ hours a week.
Funny, as I remember you being picked apart in a thread where you were defending this game tooth and nail and refusing to acknowledge that it has any flaw to it whatsoever. That's called being a fanboy, and they are sometimes MORE detrimental than the supposed "whiners who complain about everything."