Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 41
  1. #31
    Player
    Lycia's Avatar
    Join Date
    Sep 2013
    Location
    Chicago Illinois
    Posts
    71
    Character
    Lucia Liberta
    World
    Siren
    Main Class
    Dark Knight Lv 70
    Ok lets start off with Eye for an Eye...you do realize that it procs right? It doesn't instantly place the debuff on the target, it needs to proc through damage taken. It should be used whenever possible. What good is it to throw it out there in a Oh god the tank is dying moment? It might not proc fast enough. Virus should be up as well, great spell to lower down your enemies ability to do damage. Why am I being attacked for making it easier on the healer? So, its not wise to make a priority to lower the bosses ability to do damage on the tank / raid? Ok, that makes sense....

    As for Ifrit or Garuda, given situations one may be better than the next. To sit back and say "Never use Ifrit" is silly. What about a fight where its Melee-friendly, and ranged DPS has to constantly stack on the target?

    As for the Enkindle thing, well fine. I guess if healers can't pull aggro off a target, my egi magically can. Never had an issue with it...maybe cause I don't use it instantly and actually let the tank get the mob in position. I'm old school and usually don't start doing damage for 10 seconds, then again I haven't had any issues with any fights so far in the game.

    I'm done here though, made a complete ass out of myself here. I won't offer another word of advice, because obviously you fine people have this angle covered with your elitist view points. Keep playing your class however you feel, keep being melee summoners, spam ruin 2 away and use garuda to be as cookie cutter as possible. Save your awesome spells for emergency situations that wont work, and don't macro things out to be more efficient.
    (0)
    *Insert silly joke about healers*

  2. #32
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by pandabearcat View Post
    -SNIP-
    I've stayed primarily out of conversations concerning Damage Rotations mainly due to the heat usually spurred in the conversation.

    If we're talking single damage rotation, I will initiate with DoTs and then move into Summoner skills while in the enhanced duration of Debuffs.

    My rotation may end up looking like:

    Command, AF(If down) RS, Bio II, Miasma, Bio, Fester, Thunder, Contagion, SftCst->Shadow Flare, Fester, | Spur, Rouse, Enkindle

    After that, it's prioritize refreshing debuffs as they are presented. Ruin is used in situations when I have a brake in cool-downs long enough to justify it. (Usually during contagion after Enkindle Segment) Ruin II is most often used when I interrupt a spell to evade a charged attack. (At discretion, sometimes I'm on the edge of the AoE and just make a minor adjustment and resume casting the spell I had intended to. However, any evasion noting more than two steps typically merits a Ruin II.)

    On Ruin II:
    I'll also use Ruin II in tandem with Ruin while solo to increase initial burst, as there's plenty of off-cooldown abilities like Fester that can be used while Ruin II Is in cooldown, but not while Ruin I is in cast time. As most same-level monsters don't live long enough to merit a long term-concern, going for burst shaves a second or two off the combat time.

    However in group runs, I will completely disregard the Blind component of Ruin II entirely. Effectively I see it as a self defense tool, so using it while I'm attempting to evade makes the best use of the Blind Component while at the same time shoring up the loss of DPS I suffer while being stalled to evade. Using it on behalf of another is not my concern as I've already the rotations of Virus and Eye For an Eye for this purpose.

    Enemy group rotations wind up a bit differently. If cool-downs are up I lead pet buffs while allowing the tank to establish first flash, then I Enkindle followed immediately by Shadow Flare, then my debuff rotation, swapping out the first Fester with Bane (Swapping Contagion in first for a boosted duration Trio on all enemies.), then making a judgment call on whether Fester or Bane will be the better choice for the remainder of the Aether Flow cooldown. In group fights, Miasma II also becomes a viable DPS tool due the exponential growth of damage when distributed across multiple targets.

    On the subject of range of combat. I do not agree that ranged combatants need to stay at a distance from the opponent as a default. Especially in cases of deviating hate and adds it is better that the monsters not roam far so the tank can reacquire hate if it is lost. In cases of boss fights without adds, it is simply a matter of knowing the enemy's most common attack patterns and evading them, staying out of easy to anticipate ranges to allow for cleaner cast times. As most bosses will have attacks that effect or even specifically target ranged opponents, it becomes a matter of case by case basis as to which boss or miniboss is best to keep at range or not.

    Chimera, for instance, is rather irrelevant, as is Hydra, Titan, and Garuda's later stages. In fact you are sometimes encouraged to keep close range except for very specific points.

    Anyways, that's just my view on things. I try to remain flexible in my adaptation and abilities, and not be judgmental of others.
    (0)

  3. #33
    Player
    dragonflyseksparade's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Dragonfly Seksparade
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lycia View Post
    I won't offer another word of advice
    Best idea, NA.
    (2)
    Primary Class: Green number maker
    Best WHM, NA
    twitch.tv/brown_diva

  4. #34
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lycia View Post

    As for Ifrit or Garuda, given situations one may be better than the next. To sit back and say "Never use Ifrit" is silly. What about a fight where its Melee-friendly, and ranged DPS has to constantly stack on the target?
    There is no situation, ever, in which you should use Ifrit over Garuda. Did you even look at the link?

    I just went and updated my parses for them since I got some gear upgrades.


    http://i.imgur.com/F8BZkKF.jpg


    http://i.imgur.com/UTBNuye.jpg


    Ifrit does less DPS than Garuda and offers nothing.

    Period. If ranged need to stack in melee, PLACE GARUDA IN MELEE. Not like there's really a fight that needs that, and Egi's take reduced AoE damage anyways.
    (2)

  5. #35
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    ^ It's things like that which really put the kibosh on anyone claiming the devs know what they're doing when it comes to balance.
    (1)

  6. #36
    Player
    Supersun's Avatar
    Join Date
    Jun 2013
    Posts
    192
    Character
    Felix Feliday
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by PessimiStick View Post
    ^ It's things like that which really put the kibosh on anyone claiming the devs know what they're doing when it comes to balance.
    It's more likely a bug since Garuda hits for more then Ifrit despite Ifrit having more potency.

    (also Ifrit does NOT scale up with your STR, he scales up with your INT just like garuda. Can't comment about whether he uses the magical or auto attack damage of your book though, except that he does scale up with something on your weapon, just not sure what it is.)
    (0)

  7. #37
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Supersun View Post
    (also Ifrit does NOT scale up with your STR, he scales up with your INT just like garuda. Can't comment about whether he uses the magical or auto attack damage of your book though, except that he does scale up with something on your weapon, just not sure what it is.)
    Yes, it definitely scales off of INT.

    I don't know what the issue is, but Ifrit would still have to be leaps and bounds better than Garuda pure DPS-wise because of Contagion. Both AoE, and single target. The 20 potency in attacks won't make up the difference, but maybe if he scaled as he should the auto attacks would.

    That would only be ST, though, anyways.


    Even if Ifrit gets fixed, we can't properly test total DPS until DoTs are logged properly.
    (0)

  8. #38
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    If Ifrit's potency was upped a bit he would probably be better to use on trash mobs since contagion is pretty much pointless on them. On bosses though you just can't beat contagion on a stack of RSed DoTs.
    (0)
    可愛い悪魔

  9. #39
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Maku View Post
    If Ifrit's potency was upped a bit he would probably be better to use on trash mobs since contagion is pretty much pointless on them. On bosses though you just can't beat contagion on a stack of RSed DoTs.
    You can Bane Contagion'd DoTs.
    (0)

  10. #40
    Player
    Gaakt's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    15
    Character
    Echdel Mustasuo
    World
    Shiva
    Main Class
    Arcanist Lv 50
    I was also going to stay out of this conversation, but the whole point of Ruin II:s NOT spammability,even at the start of fight, is missed by the OP. Blind. I'd honestly rather leave blinding to the tank who in most cases knows when he'll need the debuff more than when we feel like "hey minor increase in dps WOOT WOOT imma steal this debuff slot now kkkkkkk?" Yeah, none of that for me thanks, we are thought as the retards of dps community enough.
    On general opening rotations, I go with what Kevee has found out wayback when, Bio II > Miasma > Bio > Fester > thunder > Ruin then go with what drops of and / or bane contagion etcetc is needed.
    (0)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast