Everyone that I have spoken to seems to think the Twister spell casted by Twintania is 'broken'.

The group I am running with is able to get to her Twister/Dreadnight phase flawlessly at this point every attempt (unless of course someone disconnects).

How it looks is there are two variations of the spell:
1. The cast starts and about midway during the spell it takes the current position of your character and places a small green twister at your feet. To avoid the twister from exploding we simply run away during the cast.

2. The cast starts and at the end of the cast she puts the twister right at your feet and instantly blows you up (you wont even see the twister spawn). This is where the headaches lies, there is no indication of when it will happen - it just does.

Number 1 is easily managed. I've had a streak of dodging about 15-20 twisters in a row, then the next 4-5, instantly blow up on me. It makes no sense to me whatsoever...

I guess what I'm hoping for in this post is a reply from someone, anyone saying something along the lines of "you're missing a mechanic" or "yes, this mechanic is buggy, there seems to be a latency issue with twisters and character position"