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  1. #41
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Raskbuck View Post
    Catering exclusively to the endgame..
    I don't think you understood my point. You said "It feels too easy people already got their relic weapons." I pointed out by now no matter what mmo it is people would have their relic weapons. It's been a month. Everquest is considered one of the slowest games to level in being an older school mmo. On average it took 240 hours to get to max level. 240 hours at 16 hours a day is 15 days (unless my math is off.) That would mean they'd have 15 more days playing at that time to raid. By now on any mmo people would be getting their end game gear.


    Here let me pull up some history. SOE released "legacy" servers for EQ. These servers would start with no expansions. It was the vanilla game but once people beat the end content the expansion will be unlocked etc. Within 2 weeks Kunark was unlocked. A lot of people were excited for these servers to experience EQ in it's vanilla days but it was short lived. Within a month the servers were almost caught up with the official servers.

    To use the argument "People are already in end game gear a month later thus game is too easy." is not a valid argument. So far no one has beaten turn 5 coil. This is huge. In most mmo's these days the big raid is finished within a week of people hitting end game. This isn't the case here. Have you tried Titan yet? There's some tough fights here. The leveling process is pretty quick but no one wants long leveling processes anymore. If a game took me 16 hours a day to hit max level in 15 days? I wouldn't play.

    Wanted to add death in EQ was more punishing than on FFXI. It didn't matter on the progression servers.
    (1)
    Last edited by Reslin; 10-08-2013 at 03:16 AM.

  2. #42
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Battlewrench View Post
    You kill the rabbits to get items to sell to crafters making those jobs have a shot in the economy. The things in xi dropped things if you don't recall, crystals hides etc. Yes some were useless but there was your insentive
    Totally killed all those crabs in Valkurm for the rock salt.

    Seriously, this is a flawed point. People didn't go out of their way to get materials while xping, they simply picked the easiest mob or camp that supported enough mobs to keep chaining. People seriously need to get over the nostalgia this game brought.
    (1)

  3. #43
    Player
    reaver84's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Dunder Estes
    World
    Lamia
    Main Class
    Archer Lv 50
    I agree with the point of quests being single-player. I kind of wish SE integrated a few party quests (not just dungeons). It was basically, solo solo solo solo dungeon, solo solo solo solo dungeon, repeat.
    (0)

  4. #44
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    I've done 30 CM runs so far, and a whole 4 pieces of darklight gear to show for it. I'm gonna get the whole set (probably another 30 runs) before I work on Myth, which is only going to mean even more grinding while throwing away my darklight gear 1 piece at a time.

    If that's what having gear simply "handed to you" means, then for the love of the twelve I do NOT want to play your idea of FFXI-2.
    (0)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  5. #45
    Player
    Outlawjd's Avatar
    Join Date
    Sep 2013
    Posts
    8
    Character
    Guarinot Descouteaux
    World
    Coeurl
    Main Class
    Arcanist Lv 34
    FFXI was a horrible grind, but all leveling is a grind. A lot of posters are not seeing that SE can offer many leveling options which exist independent of each other. Someone who likes PvE can pt grind and you can do your FATEs. One does not negate or infringe on the other. Why not make PvE rewards better?

    I like that FFXIV is more casual, but dislike that so much depends on solo play. I too do the FATE grind, but Dungeons are why I play. Dungeon xp is really lacking and better PvE options would help.

    Also, the established leveling mechanics suck for chocobo leveling. FATE grinding is awful unless you summon/withdraw after each FATE (goodbye Gil). Better PvE options would make chocobo raising a lot easier and more rewarding.

    TL/DNR: Making PvE more rewarding takes nothing away from fast leveling options, so stop acting like it does. PvE is a valid option for people who want a more social experience and/or want to utilize the companion mechanics.
    (1)

  6. #46
    Player
    BedroomRockstar01's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    44
    Character
    Stasis Korial
    World
    Siren
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lisotte View Post
    The key word in your anti-grind rant is "group." If I play an MMO I want to play with people, not go do fetch quests by myself.
    What I said was hardly a rant. You have the option to group all you want. I duo'd my entire way from 1-50 with my wife. We grouped and did every dungeon along the way as well. We FATE grinded all of 1 level. The argument that mob grinding is somehow superior because it requires a group is nonsense though. If mob grinding was the most efficient, then we'd be doing that. We would always choose the most efficient form of leveling. Thankfully we have the option to group (dungeon) or solo if we so choose.

    My point, again, is that the method of leveling makes no difference whatsoever. If given the option, the majority of people will always choose the most efficient path. We're grinding no matter what. It's just a matter of how we want to sugarcoat it.
    (0)

  7. #47
    Player
    BedroomRockstar01's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    44
    Character
    Stasis Korial
    World
    Siren
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lisotte View Post
    I agree with you 100% that you shouldn't be forced to group up to level. I don't want to group up to level all the time either.

    However, in this game leveling is heavily skewed towards questing. Dungeons are kind of meh for exp. With the queue times you can't really say "I'm going to grind dungeons now for exp" unless you're a tank.
    So you admit then that you have the option to group (dungeons) but you choose not to because it's less efficient than quest farming? Thank you for proving my point.

    What we should be asking for, and what I would be fine with, is increased dungeon xp to match that of quests and fates. That's been asked for repeatedly on these forums and I'm fully in support of it, but it has nothing to do with solo quests vs. group grinding. We're all still just looking for the fastest way to 50.
    (0)

  8. #48
    Player
    Reckoner's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Reckoner One
    World
    Balmung
    Main Class
    Marauder Lv 41
    Quote Originally Posted by Tupsi View Post
    Which is funny when you think about it - Quest Grinding is much older and more used than Mob grinding yet we still get this system in every new MMO :\
    This is so very false, MMO's used to be ALL grinding, with a few quests sprinkled in throughout (UO, EQ, DAOC, Shadowbane... anything thats older than WoW)

    People spread such bad misinformation, no wonder this forum is so ignorant =P
    (0)

  9. #49
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Personally I'd rather have had the opposite of FFXI. FFXI was like old classic FFs, and to spice it up I'd like something from the modern FFs with hi-tech guns and clothing so it feels more like FFX-2 or something.

    Right now it feels like "Yea, I wore these armors 10 years in the last game. I wonder if they'll add anything new."
    (0)

  10. #50
    Player seekerofpower's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Virtuous Abyssus
    World
    Goblin
    Main Class
    Arcanist Lv 70
    You know that grouping up and killing mobs in higher level areas is more effective to level then doing quests or FATES, right? Due to XP chains, it is one of the fastest ways to level, in fact.
    (0)

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