Quote Originally Posted by Slickpig View Post
Actually I played as soon as Zilart came out
Great, then you understand that leveling system and how terrible it was. The temptation to be blinded by nostalgia is strong for me too, but you couldn't pay me to go back to the Valkurm Dunes > Qufim Island > Yhoator Jungle > Garlaige Citadel > Crawlers Nest > etc. grind. And yes, there were a few great groups who would hit other leveling spots (usually due to overcrowding), but that's essentially how it breaks down.

Leveling will always break down to the lowest common denominator. Whatever is fastest, most efficient, that will always be the way it goes regardless of what system is implemented. In that sense, any changes to our current system are entirely superficial.

I do agree with you that I'd like to see a premium on crafting services. They're greatly devalued at this point.

Just noticed something. You mentioned "instanced experience party areas." Don't we already have those (dungeons)?