No, thank you.


No, thank you.

As opposed to mindlessly grinding mobs? Well, I guess that's one opinion.
You're doing it wrong then (not that gathering takes that long either).
Also, if you considered leveling alts a viable option in FFXI, then you must have not played pre-CoP. That was the last time I was there, and you were lucky to have 1-2 jobs at 75, let alone an entire alt character, although I understand that they basically nuked that system of leveling and made it a joke at some point. There are things I loved about XI that I'd like to see come back, but not any of the things you're suggesting. So what's my point? Take the game for what it is, and judge it on that alone. If it's not for you, then it's not for you. Comparing a 1 month old game to a 10 year old game is unrealistic to begin with.

Actually I played as soon as Zilart came out, up until Abyssea, I just ran out of time to play, and the elitist players made it no longer fun for me. If I didn't have uber gear, and was doing end game then they wouldn't talk to me. Which is fine, to each their own, I'm a more casual player anyway. I had 3 level 75's and most of the others were 36. Leveling other classes was something else fun to do, made me understand the classes better so in a party I could react better based on the situation.

Great, then you understand that leveling system and how terrible it was. The temptation to be blinded by nostalgia is strong for me too, but you couldn't pay me to go back to the Valkurm Dunes > Qufim Island > Yhoator Jungle > Garlaige Citadel > Crawlers Nest > etc. grind. And yes, there were a few great groups who would hit other leveling spots (usually due to overcrowding), but that's essentially how it breaks down.
Leveling will always break down to the lowest common denominator. Whatever is fastest, most efficient, that will always be the way it goes regardless of what system is implemented. In that sense, any changes to our current system are entirely superficial.
I do agree with you that I'd like to see a premium on crafting services. They're greatly devalued at this point.
Just noticed something. You mentioned "instanced experience party areas." Don't we already have those (dungeons)?
[QUOTE=BedroomRockstar01;1390944]Great, then you understand that leveling system and how terrible it was. The temptation to be blinded by nostalgia is strong for me too, but you couldn't pay me to go back to the Valkurm Dunes > Qufim Island > Yhoator Jungle > Garlaige Citadel > Crawlers Nest > etc. grind. And yes, there were a few great groups who would hit other leveling spots (usually due to overcrowding), but that's essentially how it breaks down.
/QUOTE]
The key word in your anti-grind rant is "group." If I play an MMO I want to play with people, not go do fetch quests by myself.

What I said was hardly a rant. You have the option to group all you want. I duo'd my entire way from 1-50 with my wife. We grouped and did every dungeon along the way as well. We FATE grinded all of 1 level. The argument that mob grinding is somehow superior because it requires a group is nonsense though. If mob grinding was the most efficient, then we'd be doing that. We would always choose the most efficient form of leveling. Thankfully we have the option to group (dungeon) or solo if we so choose.
My point, again, is that the method of leveling makes no difference whatsoever. If given the option, the majority of people will always choose the most efficient path. We're grinding no matter what. It's just a matter of how we want to sugarcoat it.
I loved FFXI! it was my first MMO and played it for like 4-6 years (memory is fuzzy) but i wasn't married and didn't have a job. Now, yeah I wouldn't want any of that. The story was awesome and I think ffxiv is on the right track with it's story. One thing I liked about ffxi that I don't like about ffxiv is that race doesn't matter at all. I know it sucked for those galka that wanted to be white/black mages but I don't know why I liked it.
Everything else about FFXI sucked your life out of you. If you are jobless or are a teenager then I think I know how that might sound appealing, but yeah, that grinding gives me shivers.

Why so much hate for XI?
Anyways i played XI since beta and trust me i really miss party leveling it was slow but rewarding always i finished a party with 2000 tnl i
Always returned for more because leveling is exciting its part of the game i loved and here i need 2k tnl? No problem do a fate wich gives 12k
And do that 100000 times to hit 50.
Trust me is boring boring as hell
And what i do to pass the time in this game? Level another job or simply run ifrit always full of "not enough dps" kidz
Sometimes i wish this was a little more party friendly in all aspects
I want to participate in story missions with my friends or help em
Most of the time i disband the party with my friend because the story battles are instanced
I just wanted to help
But yeah i really miss XI grinding
Even with abyssea was fun and many people seems to hate it
But i bet some of these haters enjoyed theyr relics or empyreal or voidwatch runs
Or hell even getting sky
A more modern day xi with more convenient system and menus would be my perfect MMO. Yes I know my, as in what I want not the majority.
You kill the rabbits to get items to sell to crafters making those jobs have a shot in the economy. The things in xi dropped things if you don't recall, crystals hides etc. Yes some were useless but there was your insentive. You aimed to level up and got something for doing so. Rare gear from rare mobs, etc. The leveling aspect of the game is one of the things that needs to be changed yes I agree. The rest was great, teaming up to achieve a common goal for the most part in an OPEN world. Rather than running in circles for no reason and getting nothing but tokens.
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