Which is funny when you think about it - Quest Grinding is much older and more used than Mob grinding yet we still get this system in every new MMO :\MMO's have changed. Many people feel there simply isn't enough quests and want more. Leveling entirely through mob grinding has been done away with for a long long time. People want things that hide the grind which is the primary reason most people don't like fates being the main way to level up. Most players simply won't play an mmo if grouping was 100% necessary in order to level up.
This is so very false, MMO's used to be ALL grinding, with a few quests sprinkled in throughout (UO, EQ, DAOC, Shadowbane... anything thats older than WoW)
People spread such bad misinformation, no wonder this forum is so ignorant =P

I agree, leveling through ONLY mob grinding shouldn't exist. I'd like to see a good balance, but the problem is we've gone from one extreme to the other IMO, now there is ZERO mob grinding. Yes it can be done, I've done it for a few levels, but it's crazy slow solo.MMO's have changed. Many people feel there simply isn't enough quests and want more. Leveling entirely through mob grinding has been done away with for a long long time. People want things that hide the grind which is the primary reason most people don't like fates being the main way to level up. Most players simply won't play an mmo if grouping was 100% necessary in order to level up.
Oh yeah, having an npc tell you he needs 10 rabbit skins REALLY hides the fact that you're grinding. The only real difference is that with quests you spend some time travelling, and it's mostly a solo activity as opposed to a group activity.MMO's have changed. Many people feel there simply isn't enough quests and want more. Leveling entirely through mob grinding has been done away with for a long long time. People want things that hide the grind which is the primary reason most people don't like fates being the main way to level up. Most players simply won't play an mmo if grouping was 100% necessary in order to level up.
It does. Do you know how? It gives you a reason to kill the rabbits. If there was no text telling you to kill the rabbits and why you're doing it just because you need exp and feel like killing rabbits. This isn't as immersive. Say what you want and act like the text doesn't matter but in the end many people prefer questing to grinding. You can see it with all the "There needs to be more quests!" I'm in the boat that I prefer questing to outright grinding mobs.
P.S. They're acknowledging said request by adding in daily quests that you can do repeatedly.
It does. Do you know how? It gives you a reason to kill the rabbits. If there was no text telling you to kill the rabbits and why you're doing it just because you need exp and feel like killing rabbits. This isn't as immersive. Say what you want and act like the text doesn't matter but in the end many people prefer questing to grinding. You can see it with all the "There needs to be more quests!" I'm in the boat that I prefer questing to outright grinding mobs.
P.S. They're acknowledging said request by adding in daily quests that you can do repeatedly.
The questing is the grinding. That's what he's saying.
It is grinding but it's more disguised than simply sitting in one spot killing mobs for no reason other than exp. It doesn't "Feel" as grindy to most. It's why most people prefer quests to outright grind.
Lisotte, I still disagree. There's very little point in picking up the quest if it doesn't reward exp. Because it means you do the quest and turn it in.. for what? After that you go killing mobs because.. it gives exp? That's not very immersive. Sorry, but you're in the minority here. If a game was released without quests and quest exp you'd see a massive backlash.
Here's a little experiment. Make a thread about "Removing quest experience entirely replaced with mob experience and forced grouping." And see how many people support it. Already even based off what the original poster stated, he's already being met with more resistance than support.
Last edited by Reslin; 10-08-2013 at 02:21 AM.
The text doesn't give me a reason to kill the rabbits. It IS possible to have meaningful quest text/stories but I would prefer that to not reward exp for it. Make questing good and questing for the sake of questing. That would be different from grinding quests (same as grinding mobs but with travel involved).It does. Do you know how? It gives you a reason to kill the rabbits. If there was no text telling you to kill the rabbits and why you're doing it just because you need exp and feel like killing rabbits. This isn't as immersive. Say what you want and act like the text doesn't matter but in the end many people prefer questing to grinding. You can see it with all the "There needs to be more quests!" I'm in the boat that I prefer questing to outright grinding mobs.
P.S. They're acknowledging said request by adding in daily quests that you can do repeatedly.



Party grind = dungeons

Oh yeah, I totally... Miss the long hours of sitting in Crawlers Nest pulling crawlers into a cave and fighting them for half a day. Yeah, no. Other exp gains aside from that would be fine. As for crafting, leave that as it is. We don't need the game being more grindy.
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