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  1. #1
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Reslin View Post
    MMO's have changed. Many people feel there simply isn't enough quests and want more. Leveling entirely through mob grinding has been done away with for a long long time. People want things that hide the grind which is the primary reason most people don't like fates being the main way to level up. Most players simply won't play an mmo if grouping was 100% necessary in order to level up.
    Which is funny when you think about it - Quest Grinding is much older and more used than Mob grinding yet we still get this system in every new MMO :\
    (0)

  2. #2
    Player
    Reckoner's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Reckoner One
    World
    Balmung
    Main Class
    Marauder Lv 41
    Quote Originally Posted by Tupsi View Post
    Which is funny when you think about it - Quest Grinding is much older and more used than Mob grinding yet we still get this system in every new MMO :\
    This is so very false, MMO's used to be ALL grinding, with a few quests sprinkled in throughout (UO, EQ, DAOC, Shadowbane... anything thats older than WoW)

    People spread such bad misinformation, no wonder this forum is so ignorant =P
    (0)

  3. #3
    Player
    Slickpig's Avatar
    Join Date
    Aug 2013
    Posts
    78
    Character
    Sibian Dragonspire
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Reslin View Post
    MMO's have changed. Many people feel there simply isn't enough quests and want more. Leveling entirely through mob grinding has been done away with for a long long time. People want things that hide the grind which is the primary reason most people don't like fates being the main way to level up. Most players simply won't play an mmo if grouping was 100% necessary in order to level up.
    I agree, leveling through ONLY mob grinding shouldn't exist. I'd like to see a good balance, but the problem is we've gone from one extreme to the other IMO, now there is ZERO mob grinding. Yes it can be done, I've done it for a few levels, but it's crazy slow solo.
    (0)

  4. #4
    Player
    Lisotte's Avatar
    Join Date
    Jun 2013
    Posts
    339
    Character
    Lisotte Poena
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reslin View Post
    MMO's have changed. Many people feel there simply isn't enough quests and want more. Leveling entirely through mob grinding has been done away with for a long long time. People want things that hide the grind which is the primary reason most people don't like fates being the main way to level up. Most players simply won't play an mmo if grouping was 100% necessary in order to level up.
    Oh yeah, having an npc tell you he needs 10 rabbit skins REALLY hides the fact that you're grinding. The only real difference is that with quests you spend some time travelling, and it's mostly a solo activity as opposed to a group activity.
    (1)

  5. #5
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lisotte View Post
    Oh yeah, having an npc tell you he needs 10 rabbit skins REALLY hides the fact that you're grinding. The only real difference is that with quests you spend some time travelling, and it's mostly a solo activity as opposed to a group activity.
    It does. Do you know how? It gives you a reason to kill the rabbits. If there was no text telling you to kill the rabbits and why you're doing it just because you need exp and feel like killing rabbits. This isn't as immersive. Say what you want and act like the text doesn't matter but in the end many people prefer questing to grinding. You can see it with all the "There needs to be more quests!" I'm in the boat that I prefer questing to outright grinding mobs.

    P.S. They're acknowledging said request by adding in daily quests that you can do repeatedly.
    (0)

  6. #6
    Player
    Feifonwong's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Wulong Pie
    World
    Hades
    Main Class
    Pugilist Lv 44
    Quote Originally Posted by Reslin View Post
    It does. Do you know how? It gives you a reason to kill the rabbits. If there was no text telling you to kill the rabbits and why you're doing it just because you need exp and feel like killing rabbits. This isn't as immersive. Say what you want and act like the text doesn't matter but in the end many people prefer questing to grinding. You can see it with all the "There needs to be more quests!" I'm in the boat that I prefer questing to outright grinding mobs.

    P.S. They're acknowledging said request by adding in daily quests that you can do repeatedly.

    The questing is the grinding. That's what he's saying.
    (1)

  7. #7
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Feifonwong View Post
    The questing is the grinding. That's what he's saying.
    It is grinding but it's more disguised than simply sitting in one spot killing mobs for no reason other than exp. It doesn't "Feel" as grindy to most. It's why most people prefer quests to outright grind.

    Lisotte, I still disagree. There's very little point in picking up the quest if it doesn't reward exp. Because it means you do the quest and turn it in.. for what? After that you go killing mobs because.. it gives exp? That's not very immersive. Sorry, but you're in the minority here. If a game was released without quests and quest exp you'd see a massive backlash.

    Here's a little experiment. Make a thread about "Removing quest experience entirely replaced with mob experience and forced grouping." And see how many people support it. Already even based off what the original poster stated, he's already being met with more resistance than support.
    (2)
    Last edited by Reslin; 10-08-2013 at 02:21 AM.

  8. #8
    Player
    Lisotte's Avatar
    Join Date
    Jun 2013
    Posts
    339
    Character
    Lisotte Poena
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reslin View Post
    It does. Do you know how? It gives you a reason to kill the rabbits. If there was no text telling you to kill the rabbits and why you're doing it just because you need exp and feel like killing rabbits. This isn't as immersive. Say what you want and act like the text doesn't matter but in the end many people prefer questing to grinding. You can see it with all the "There needs to be more quests!" I'm in the boat that I prefer questing to outright grinding mobs.

    P.S. They're acknowledging said request by adding in daily quests that you can do repeatedly.
    The text doesn't give me a reason to kill the rabbits. It IS possible to have meaningful quest text/stories but I would prefer that to not reward exp for it. Make questing good and questing for the sake of questing. That would be different from grinding quests (same as grinding mobs but with travel involved).
    (1)

  9. #9
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Party grind = dungeons
    (4)

  10. #10
    Player
    Reokudo's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    427
    Character
    Ryu Gier
    World
    Balmung
    Main Class
    Lancer Lv 50
    Oh yeah, I totally... Miss the long hours of sitting in Crawlers Nest pulling crawlers into a cave and fighting them for half a day. Yeah, no. Other exp gains aside from that would be fine. As for crafting, leave that as it is. We don't need the game being more grindy.
    (5)

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