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  1. #11
    Player
    Cryptomiser's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    V'mikale Tia
    World
    Balmung
    Main Class
    Lancer Lv 25
    Quote Originally Posted by Zantetsuken View Post
    In regards to Support roles.. I would agree that there isn't much of a role for them in Light Parties. However, if balanced properly, the buffing on DPS combined with their own damage contribution could work.

    If not, perhaps 'Support' roles only show up in Full Party lists (BTW, this only really applies to DF). Granted, this would mean that the base class has to fit into a Healer/Tank/DPS slot for Light Parties. This is also possible as we've seen how ACN changes roles when it becomes SCH.


    In regards to the spell ideas, well, they are just ideas... Not really balanced or anything, but more general concepts.
    There are a lot of them, but you have a number of potential spell slots which are are used for Hammer attacks. Your approach is for a hybrid melee-magic class while I've always envisioned Time Mage and Green Mage as pure casters like the other DoM.


    Crazy thought.. What if we got a DoM tank? Could use spells like Bubble, Wall, Blink, etc... and it would play like NIN from FFXI~
    That would be interesting idea, and I would like to see a DoM tank class as well. Magic is diverse in that way.

    I have actually always invisioned a green mage as a large hammer-wielding individual, garbed in green robe. To off-set all of his support-y features, he could use the hammer's physical power. Affecting the zone with green and time magic as he slammed his mace all over the field. This image was my particular inspiration. The hammer abilities are sort of like the Geo spells for Conjurer. You don't really use those while healing often. Maybe to build a charge of TF if Flux really isn't giving you everything you need.

    EDIT: I have replaced "Chronocure" with "Bubble." I feel this is a much better stand-in, and works as a better distress button for when the tank is in need than Chronocure did.

    Did some re-naming I mentioned earlier.
    (0)
    Last edited by Cryptomiser; 10-08-2013 at 06:48 AM.

  2. #12
    Player
    Princey's Avatar
    Join Date
    Aug 2013
    Location
    Wherever the cute boys are at
    Posts
    27
    Character
    Siren Prince
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    I love this concept and I love your ideas.
    (0)

  3. #13
    Player seekerofpower's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Virtuous Abyssus
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Haste is already in the game. The SCHs support fairy has two abilities called Fey Glow (increases spell speed of entire party by 30%, this also reduces GCD) and Fey Light (increases skill speed of entire party by 30%, this also reduces GCD).

    Shell is also in the game. It is a trait that CNJs get. It adds magic defense to the Protect spell.
    (0)

  4. #14
    Player
    Cryptomiser's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    V'mikale Tia
    World
    Balmung
    Main Class
    Lancer Lv 25
    Quote Originally Posted by seekerofpower View Post
    Haste is already in the game. The SCHs support fairy has two abilities called Fey Glow (increases spell speed of entire party by 30%, this also reduces GCD) and Fey Light (increases skill speed of entire party by 30%, this also reduces GCD).

    Shell is also in the game. It is a trait that CNJs get. It adds magic defense to the Protect spell.
    My Haste is somewhat weaker, but I see what you are saying. Haste and Slow actually exist throughout multiple classes. Lancer has Slow. Haste also decreases GCD. That's the effect of haste. If it didn't decrease GCD, you'd be stuck because recast would be hindered by the GCD. This is common sense development.

    Regardless of the existing buff, the spell "Fey Glow" is not in my roster. Buffs aren't spells, they are the side-effect of spells.

    The Conjurer Trait is known as "Proshell." As in, to combine the words "Protect" and "Shell." I'm using the original name of the "Shell" spell.

    I'd like to reserve replies for my post count to not correcting people on the continuity of my writing.

    Quote Originally Posted by Princey View Post
    I love this concept and I love your ideas.
    Since I'm using this post: Thank you very much. I do enjoy a good compliment here and there, but who doesn't? Thank you for taking the time to read it.
    (0)
    Last edited by Cryptomiser; 10-08-2013 at 06:34 AM.

  5. #15
    Player
    Livilda's Avatar
    Join Date
    Aug 2013
    Location
    The Last Dregs
    Posts
    304
    Character
    Fiona Sullivan
    World
    Diabolos
    Main Class
    Red Mage Lv 90
    Just replace the word "green" with "red" and add elemental en-spells and a fencer base class and you've got me sold.
    (0)

  6. #16
    Player seekerofpower's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Virtuous Abyssus
    World
    Goblin
    Main Class
    Arcanist Lv 70
    I was just letting you know that some of the spells you want are actually in the game. I wasn't correcting you. Many people don't know they exist.
    (0)

  7. #17
    Player
    Cryptomiser's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    V'mikale Tia
    World
    Balmung
    Main Class
    Lancer Lv 25
    Quote Originally Posted by seekerofpower View Post
    I was just letting you know that some of the spells you want are actually in the game. I wasn't correcting you. Many people don't know they exist.
    Well, no, I am actually correcting you. The buff you've described is in the game. I am using none of the spells you've mentioned. That same buff you've pointed out, caused by "Fey Glow," is also caused by many of the skills I've placed on this class, to weaker effect to balance the consistancy. "Fey Glow" is not named "Haste," it is "Fey Glow." Nor is "Feint" (Lancer) called "Slow," nor is it one of my skills, despite it creating the same Slow debuff as many of my existing effects. I'm using pre-existing buffs and debuffs, not pre-existing spells. There is a difference.

    http://ffxiv.gamerescape.com/wiki/Ha...atus_Effect%29

    Here's a link, to show you what I mean that Haste is not a spell, but a spell effect. A buff, in this case. Note that two monsters can create this effect. Multiple monsters. Two different spells, "Celeris" and "Footwork." One of them uses a Magitek device to Haste, the other just does it with fancy dancing or something. Point being that neither of them have a spell called "Haste." They just grant the same effect.
    (0)
    Last edited by Cryptomiser; 10-09-2013 at 03:08 AM.

  8. #18
    Player
    Bigeldoth's Avatar
    Join Date
    Sep 2013
    Posts
    58
    Character
    Bigelda Elguatrao
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Of There is a temporalist i want a tardis mount *_*
    (0)

  9. #19
    Player
    Cryptomiser's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    V'mikale Tia
    World
    Balmung
    Main Class
    Lancer Lv 25
    Quote Originally Posted by Bigeldoth View Post
    Of There is a temporalist i want a tardis mount *_*
    Hah. Big ball of timey wimey.
    (0)

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