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  1. #1
    Player
    Cryptomiser's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    V'mikale Tia
    World
    Balmung
    Main Class
    Lancer Lv 25
    Author's Notes: I do know that the Green Mage was mostly a support class in function and form, but feel it functions a bit smoother this way. I like the idea of a "magic melee" class, and thought this was a good idea in making that possible. I can understand that perhaps some people do not agree, and frankly, that's your opinion. The numbers themselves may require some tweaking, and I imagine that can be done through extensive testing and such. None of this is final, or even in the game, obviously.

    To note one specific spell, I would like to point out Reverse's existance. I didn't feel like squeezing the entire Time Mage's healing set into five spells, so I used pre-existing spells to make it easier on myself and players transitioning from DPS to healing roles.

    Also: Shell-Grafted Hammer is to in place to give players the option to be either a melee GRN or a magic GRN. You can leave the spell off, and deal damage just fine, you'll just have more magic damage than physical. This was the intent for the spell. You are not 100% melee, separating the class with two playstyles.
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    Last edited by Cryptomiser; 10-08-2013 at 01:22 AM.