So I've come up with a base idea for a Green Mage and a Time Mage. I have set up a new class to advance to one of these classes. I'll just post my note pad in here and see how that works.
Temporalist
Disciple of Magic
Weapon: Hammer
Description: Knowing the ebbs and flows of time, the Temporalist is versed in speeding up allies and slowing down opponents.
Role: As a support-oriented damage class, the Temporalist is most effective with many allies, or many enemies to fully flex their buffing and debuffing potential. Their damage output is determined by casting magical spells from range, or crushing opponents to a fine powder with their hammers.
Spells:
• Wither (1, CC Available): (Cast Time: 2) Deals unaspected damage with a potency of 120.
• Hammer Strike(2): Delivers an attack with a potency of 150.
• Flux (4): (Recast: 30) Steal the speed of your target, increasing your skill and spell haste for 10 seconds. Additional effect: inflict Slow on target for 10 seconds.
• Demi (6): Deals unaspected damage over time, potency of 30 and duration of 20.
• Temporal Haste (8): (Re-Cast: 30) Increase skill and spell haste by 20% for 10 seconds, grants a stack of Temporal Fluxuation buff.
• Gravity Mace (10): Delivers an attack with a potency of 100. Combo Action: Hammer Strike. Combo potency: 200. Additional Combo Effect: Refresh Slow on affected target to its full duration and inflict Heavy on target.
• Shell (12): (Recast: 30) Shell your allied target, reducing damage taken by 20% for 10 seconds.
• Stop (15): (Recast: 30) Deals damage with a potency of 120. Stuns target for 3 seconds.
• Chrono Shift (18): (Cast time: 8) Revives allied target.
• Temporal Slam (22): (Re-Cast: 15) Delivers an attack with a potency of 100. Additional effect: Heal yourself for 50% of the damage dealt.
• Graft (26): (Recast: 45) Spread all existing slow affects on an enemy target to any enemy targets nearby. Spread any haste effects on allied target to all allied targets nearby. Must consume a stack of Temporal Fluxuation.
• Toxify (30): (Recast: 45) Decrease defense of affected target by 10% for 10 seconds.
• Wither II (34): (Cast Time: 2) Deals unaspected damage with a potency of 120. Consumes a stack of Temporal Fluxuation to increase potency to 150 and inflict slow.
• Fluxuating Mace (38): (Recast: 10) Delivers an attack with a potency of 80. Grants a stack of Temporal Fluxuation. Combo Action: Gravity Mace. Additional combo effect: Increases potency to 120 and grants one extra stack of Temporal Fluxuation.
• Demi II (42): Deals unaspected damage over time, potency of 30 and duration of 20. Additional effect: Consume one stack of Temporal Fluxuation to increase potency to 40 and inflict Slow for 10 seconds.
• Flux Shock (46): (Cast Time: 2) Instantly deal unaspected damage with a potency of 20 to all enemies near the target. Additional effect: Consumes a stack of Temporal Fluxuation to cause spread existing Decay and Decay II effects to all enemies affected.
• Ebb Hammer (50): Delivers an attack with a potency of 30 to all nearby enemies. Generate one stack of Temporal Fluxuation for every three enemies affected by damage.
Traits:
• Temporal Attunement (8): Allows the stacking of one Temporal Fluxuation.
• Enhanced Intelligence (12): Increases Intelligence by 2.
• Enhanced Intelligence II (14): Increases Intelligence by 4.
• Imbued Hammer (20): Increases Strength by 16% of your Intelligence.
• Temporal Attunement II (20): Allows the stacking of two Temporal Fluxuation.
• Enhanced Speed (24): Increases the duration of Haste effects by 50%. Slows affected by the Temporalist do not suffer deminishing returns.
• Quicken (28): Whenever Demi or Demi II deal damage, there is a 5% chance to reduce the cast time on Wither or Wither II to 0.
• Enhanced Intelligence III (32): Increases Intelligence by 6.
• Enhanced Graft (36): When using Graft, it will refresh the duration of existing Slow and Haste effects before transferring them to enemies or allies, respectively. Reduces cooldown of Graft to 30.
• Imbued Hammer II (40): Increases Strength by 16% of your Intelligence. Stacks with previous ranks.
• Temporal Attunement III (40): Allows the stacking of three Temporal Fluxuation.
• Enhanced Toxify (44): Toxify also reduces magic defense. Reduces re-cast to 30.
• Enhanced Shell (48): Increases potency of Shell to 26% and Shell becomes Shell II. Allies near the target gain Shell for half the reduction of Shell II.
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Job Advancement: Green Mage
Description: The Green Mage is a master of the debilitating and sustaining arts, combining them with a resolute smash of their greathammers to form powerful effects.
Role: Primarily a damage class, the Green Mage makes heavy use of consuming Slow and Shell effects on enemies and themselves respectively to deal heavy damage in an area. However, doing so sunders their own mitigative abilities, causing them to have to think about just when and where to use their effects to best aid the group.
Advancement Requirements: Temporalist level 30, Arcanist level 15
Spells:
• Shell Shatter (30): (Recast: 15) Shatters Shell effect on yourself, dealing damage to enemies in an area with a potency of 30. Additional effect: Always gain a copy of Shell when it is cast. If Shell is cast on self, gain Shellga, increasing the potency of Shell to 30%. Additional Effect: If Shellga is shattered instead, increase potency to 50.
• Shell-Grafted Hammer (35): Any effect that works off of or modifies Intelligence are granted instead to Strength. This same ruling applies to changes to Strength, which instead affect Intelligence. Lasts until cancelled. Includes item stats, buffs, Traits, and all other effects.
• Oil Smash (40): Delivers an attack with a potency of 30 to all enemies nearby, inflicting Blind on each enemy hit.
• Biosmash (45): Delivers an attack with a potency of 10 to all enemies nearby, affecting them with Bio for unaspected damage over time.
• Chronosmash (50): Delivers an attack with a potency of 20 to all enemies nearby, consuming any slow effects on them to increase damage potency of all attacks by 30 for 10 seconds for the first enemy affected, and 5 more for each three enemies after.
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Job Advancement: Time Mage
Description: The Time Mage is versed at protecting, healing and buffing their party members with the use of Reverse and Shell effects.
Role: Primarily a healing class, the Time Mage reverses the ebb of time for their allies, constantly repairing damages done to them through curative and temporal means. They guard targets by preventing damage with Shell, and utilize the ability to turn their own damage effects into healing ones with Reverse.
Advancement Requirements: Temporalist level 30, Conjurer level 15
Spells:
• Reverse (30): Affects the Time Mage with Reverse, allowing hostile spells (not abilities, like hammer skills) that cause damage to be cast on allies. Effect ends on re-cast. Additional effect: All damage caused by friendly fire is instead changed to healing. Additional Effect: Any effect that would inflict Slow on an enemy will haste an ally for half of that time, if target of spell was an ally. Intelligence bonuses through traits will instead affect Mind.
• Temporal Reinforcement (35): (Recast: 60) Reinforces Shell effect on allies, refreshing its duration. Additional effect: Any time an ally affected by Shell attacks, they have a 10% chance to be hasted for 5 seconds. Any enemy attacking an ally affected by Shell has a 10% chance to be slowed for 10 seconds.
• Paradox (40): (Recast: 60) Increases healing by 30% for 15 seconds. Additional effect: All bonuses to strength are instead given to mind passively, regardless of this spell’s cooldown.
• Lapse (45): Remove a single detrimental effect from the allied target.
• Bubble (50): (Cast time: 2) (Recast 120) Target ally is healed for their total health count, over-healing for the remainder and increasing their maximum health by the amount over-healed. As long as their health bar remains above the maximum, they will stop receiving healing effects. Lasts until health is brought to normal, or ten seconds.