Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 23
  1. #1
    Player
    Heartland's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Seginus Heartland
    World
    Midgardsormr
    Main Class
    Marauder Lv 37

    Target Marking Tips For Tanks

    Howdy everyone. I'm fairly new at tanking, as I spent most of my time in 1.0 as a DPS. I've had players suggest that I should become familiar with target marking, and I'm interested in learning some strategies for it.

    I already know how to map them, I'm really just seeking advice as to their placement through different battle scenarios. Also, I apologize if this has been nailed down in another thread (please feel free to redirect me if you think that it's needed).
    (0)

  2. #2
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    As a PLD, I just mark them as the situation dictates, and aggro things as the situation dictates.
    Basically I have the "square" mark on my hotbars, and throw that on either the mob I am going to spend most of my time attacking, or the current priority target. I personally find it faster than the 1-2-3-4 order marking.
    That said, if the marked target just died, you marked your next target, but the 3rd target is going down much faster... well that means there's more dps beating on the unmarked mob than the marked one, so switch to it and give it a full hate combo, then an aoe, and back to your marked target. Kind of alternate on both so your aggro remains relatively stable.

    As a dps, namely BLM, I have a macro to automatically target my tank's target. However due to tanks often switching targets midfight, or switching off after the pull for various reasons, the assist-macro method is not always ideal. So as a dps, having a mark that says "hit this first, or hit this more than other things" does help.
    (0)

  3. #3
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    With a competent team you hardly ever need to mark more then a single mob at a time. Just mark the next focus target a second before the first dies. Some times you need to use a cc mark if your strat/group is designed around ccing a single mob out of a group.
    (2)

  4. #4
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    You don't need to mark more than 1 mob.

    /mk cross

    Just mention at the start of a dungeon to attack the target marked with an "X" and switch the mark when the mob is near death.

    Then for DPS:

    /ta <cross>

    So the target the marked target as targeting the target of the Tank is inefficient.
    (0)

  5. #5
    Player
    Heartland's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Seginus Heartland
    World
    Midgardsormr
    Main Class
    Marauder Lv 37
    So essentially I just need to pull, overpower and/or flash, hate combo, and mark the pulled target for DPS. From there I can move on to stabilizing the rest of the mobs, and marking each anchored mob as I go.
    (0)
    Last edited by Heartland; 09-24-2013 at 12:22 AM.

  6. #6
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Mark the first target to be focused before you engage the mobs.
    (0)

  7. #7
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Yes, though it helps to mark the initial target beforehand.

    In later dungeons there will be mobs that you want to kill first, normally ones that throw around ground aoes, or ones that get a huge damage buff after being in combat for a time.
    Plus dps often dont like to wait, so give them a target, and be ready to provoke it if needed. That said, a smart dps should learn how to watch hate meters so they dont overaggro.

    Again using myself as an example, if I get a few firestarter procs and find my aggro outpacing the tank's, then I will get my aggro bar to ~85-95% of the tank's bar, then switch to a different mob for a bit... since I essentially cant hit that particular mob anymore, or things will get messy. In the event that there is only one mob to target... well, most tanks do not have aggro problems on single mobs. But if your dps significantly outgear you, then its on them to either hold back a bit, or to outaggro you and know that they intentionally pulled off the tank, and now they have to tank the mob.

    I also want to make a general comment about some endgame fights, and the tank's responsibilities when dealing with multiple add spawns...
    It is not the tank's job to hunt down every single add spawn in a boss fight, while healers spam group heals and dps blow things to kingdom come. Often times if one add spawns, and it is really big, then it should be tanked by a tank. If there is an add spawn which consists of 4 small, say humanoid mobs, then they are most likely "normal" mobs, not group mobs, and hit for 50-100 damage, and will die in 5-7 hits from a single dps... The group will not wipe if the tank fails to hold all 4+ of them, and the boss, and the big add... etc.

    Let the dps deal with small, weak adds, dps dont just fall over from being poked a few times. And as a dps, if you aggro something that pokes you for 1/3 of your health... then you should probably run that to the tank, and DO NOT HIT IT! Tanks, if a dps is kind enough to run a large add to you, please pick it up.
    (1)
    Last edited by Kenji1134; 09-24-2013 at 12:35 AM.

  8. #8
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I have not been marking targets and so far it has worked out well.
    I just find to not be quick enough to mark targets as many occasions the other players are not patient and run off ahead before me
    Mind you i am still early on in the game (Just made it to Ifrit)
    (0)

  9. #9
    Player
    Brightsayge's Avatar
    Join Date
    Sep 2013
    Posts
    114
    Character
    Selene Brightsage
    World
    Sargatanas
    Main Class
    Gladiator Lv 72
    I just have the "1" on my hot bar. i throw a 1, shield lob, 2x flash and you should have agro. if someone is attacking anything but the one then you will just have to switch targets to keep agro, not much you can do about that. some people just tab target crap and make your life difficult. but just use flash after every couple rounds of your combination. as my target dies i just retarget my next target with a 1. most people are generally good at attacking the same target as you but sometimes you get a person who just doesnt pay attention.
    (0)

  10. #10
    Player
    shoultzilla's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Wulgar Grey
    World
    Malboro
    Main Class
    Gladiator Lv 50
    I have Mark 1 bound to Shield Lob so I can mark from afar, or mark as I come in. As someone else said, DPS generally do not like to wait, even though they ALL should. Basically my opening rotation looks like this when there are 3 or more mobs.

    Mark 1 Shield Lob Mob A
    Flash x2-4
    Fast Blade Mob A
    Savage Blade Mob A
    Rage of Halone Mob B
    Repeat to Mob C then check Mob A Hp/Hate. Move to Mob B

    Once you've secured a decent amount of Hate on Mob, it's generally hard to lose. As you can see, we come in with a mark, and drop our AoE enmity generator, then work through the mobs to generate threat on them all. Once your targeted mob is low on health, you can pretty much drop it, and start on the next one you choose while the DPS kill it. Marking helps DUR-PS's, and keeps combat flowing.
    (0)

Page 1 of 3 1 2 3 LastLast