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  1. #1
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    People asked -
    "Can we please have big open world bosses so we can team up and take them down together?"
    Odin and Behemoth fates were born.

    People now ask -
    "Odin and Behemoth fates are a waste of time and pointless. Make them instanced!"

    Not that I disagree at all, they definitely should be instanced.
    However it is rather amusing that people asked, they got, then they hated.

    I can understand what SE was trying to do with them, but to be honest the execution didn't really work out. Something more like the Guild Wars 2 world bosses would be ideal (such as Jormag, The Shatterer etc.. If you don't know them, YouTube them), and Behemoth increasing in size by about 10. Odin however should definitely be instanced.

    If you did play GW2, you would agree with me when I say that the FATE or "events" were much better designed. The mechanics were better, the functionality was miles and miles ahead, and quite simply the ability to actually see the mob from a very large distance was another thing.
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  2. #2
    Player
    Drakzen1's Avatar
    Join Date
    Sep 2013
    Posts
    149
    Character
    Lynx Yamaneko
    World
    Balmung
    Main Class
    Carpenter Lv 50
    If you did play GW2, you would agree with me when I say that the FATE or "events" were much better designed. The mechanics were better, the functionality was miles and miles ahead, and quite simply the ability to actually see the mob from a very large distance was another thing.[/QUOTE]

    YES i played gw2 and I agree. They were much more polished. I never had a problem seeing mobs or really lag for that matter and i still play gw2 currently.
    (0)