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  1. #1
    Player
    rzr22's Avatar
    Join Date
    Mar 2011
    Posts
    92
    Character
    Amarant Morteza
    World
    Cactuar
    Main Class
    Summoner Lv 60

    As a SMN, is it worth using Thunder?

    Is it optimal for higher level SMNs to use Thunder or Aero or will they be too busy doing other things? I'm currently a 26 ACN and am curious.
    (0)

  2. #2
    Player
    Kyronex's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Kyronex Zero
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    SMN can't use Aero, only ACN.

    Yes, it's worth it as it's an extra DOT that only takes 2.5 sec to cast. I do it after my usual rotation: Bio II > Miasma > Bio > Fester/Bane > Thunder
    (0)

  3. #3
    Player
    Dixa's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Dixa Lorvaelis
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kyronex View Post
    SMN can't use Aero, only ACN.

    Yes, it's worth it as it's an extra DOT that only takes 2.5 sec to cast. I do it after my usual rotation: Bio II > Miasma > Bio > Fester/Bane > Thunder
    should be bio 2 > miasma > thunder > bio > fester/bane. this makes thunder and bio drop off within a second of each other.
    (0)

  4. #4
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Dixa View Post
    should be bio 2 > miasma > thunder > bio > fester/bane. this makes thunder and bio drop off within a second of each other.
    No.

    Thunder -> Bio means you Fester/Bane a GCD later, which means you use Aetherflow a GCD later. It's a chain you don't want to start on. Maximizing Fester usage maximizes our DPS.
    (0)
    Last edited by Kevee; 09-10-2013 at 05:11 PM.

  5. #5
    Player
    Dixa's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Dixa Lorvaelis
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kevee View Post
    No.

    Thunder -> Bio means you Fester/Bane a GCD later, which means you use Aetherflow a GCD later. It's a chain you don't want to start on. Maximizing Fester usage maximizes our DPS.
    which matters almost nothing in the grand scheme of things, but matters a lot in managing dot re-application timing. the game has an internal 1s gcd on all abilities, even those off the gcd or with independent gcd's, this is why you cant hit rouse and spur instantly - you hit one and it's a second before the other will activate.
    (0)

  6. #6
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kyronex View Post
    SMN can't use Aero, only ACN.
    Don't forget, SCH can use it.
    (0)

  7. #7
    Player
    Kyronex's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Kyronex Zero
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Conradus View Post
    Don't forget, SCH can use it.
    This is a SMN thread, not SCH.

    Quote Originally Posted by fanservice View Post
    Summoners can get thunder, and aero too.
    How can Summoners use Aero when they can't draw from CNJ skills? Like I mentioned earlier, only ACN can (as well as SCH).
    (0)
    Last edited by Kyronex; 09-11-2013 at 12:47 AM.

  8. #8
    Player
    fanservice's Avatar
    Join Date
    Sep 2013
    Posts
    245
    Character
    Astrid Merle
    World
    Leviathan
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by Kyronex View Post
    This is a SMN thread, not SCH.



    How can Summoners use Aero when they can't draw from CNJ skills? Like I mentioned earlier, only ACN can (as well as SCH).
    Mistake on my end from unlocking sch some time ago. Point still is sch damage isn't comparable to smn.
    (0)

  9. #9
    Player
    mountaindew's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Mountain Dew
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Good question.

    I'd still have to test this out to see whether Thunder is worth the rotation.
    The 2.5 sec cast time is a bit of an issue though, we could be using a lot of other skills within that 2.5 second...
    (0)

  10. #10
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by mountaindew View Post
    Good question.

    I'd still have to test this out to see whether Thunder is worth the rotation.
    The 2.5 sec cast time is a bit of an issue though, we could be using a lot of other skills within that 2.5 second...
    Ruin is a 2.5s cast time.

    If you're casting ruin, and Thunder isn't on the target, you should be casting Thunder instead. 80vs240 potency.

    The only problem is in AoE situations or extended fights with adds. Thunder costs just as much MP as Shadow Flare. If you're having mana problems, it's best to cut out Thunder first. Edit: In AoE situations it's still better to Thunder each target(after baneing the normal DoTs) than to use Miasma II, unless there are at least 4 targets. Doing that ruins your mana, though, so it's situational.
    (0)

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