I disagree, a lot of the legacy players are much of the toxic players that we speak of. Not saying ALL of them but i've seen many of bad ones just on the forums alone. Couldn't imagine endgame with them. What a nightmare.

I'm legacy and I thought that legacy players would be the most toxic, but from my experience it's the new players who rushed the game and had relics+1 while everyone else was barely installing the game that are the worst to play with. On the forums I think you're right though.

Same on my server most of the legacy players are the most kind including myself. My LS/FC has been together since 1.0 and they all offer free melding and crafting for new players. They never get mad at anyone even in CM/Prae runs they just joke around and have a good time regardless if it takes 20 minutes or 1 hour. I have meet the greatest of new friends and they are mostly all legacy players.I'm legacy and I thought that legacy players would be the most toxic, but from my experience it's the new players who rushed the game and had relics+1 while everyone else was barely installing the game that are the worst to play with. On the forums I think you're right though.
"Only the victors are allowed to live. This world is merciless like that."-Mikasa Ackerman
"Wouldn't it be good to forget everything even if it's just for tonight? Indulge in pleasure...breathe a sweet poison deep into your lungs."
"Hatred and sorrow are power. They are yours to control. All you have to do is turn them into strength and use that strength to move forward." ~Sebastian Michaelis

There's a sizable population of transient gamers who move from release to release, blasting through content and complaining. They're the ADD generation; the "everyone gets a trophy" generation, and they'll largely disappear once Wildstar, TESO and EQN are released.I'm legacy and I thought that legacy players would be the most toxic, but from my experience it's the new players who rushed the game and had relics+1 while everyone else was barely installing the game that are the worst to play with. On the forums I think you're right though.
Having said that, it wasn't a great idea to make the endgame farm dungeons storyline dungeons as well, though I supposed it does a good job of preparing players for the type of people they'll be stuck with once they start gearing.


There's a sizable population of transient gamers who move from release to release, blasting through content and complaining. They're the ADD generation; the "everyone gets a trophy" generation, and they'll largely disappear once Wildstar, TESO and EQN are released.
Having said that, it wasn't a great idea to make the endgame farm dungeons storyline dungeons as well, though I supposed it does a good job of preparing players for the type of people they'll be stuck with once they start gearing.
Agreed. 90% of these people will hop to the next shiny, get to the end and complain about it. I can't wait for them to be gone. Your point about endgame instances being farmed, i don't think that was the intention. I could see them removing the reward from it, but then no one would queue for it once they did that.

Of course it's intentional that they're farmed--they're the first step in the gear treadmill.
What would be ideal is to have better level/power down-scaling and allow all dungeons to reward myth/philo, though of course someone would eventually figure out which dungeon was "best" and it would be farmed into oblivion.
Well done on making assumptions. Any players, legacy or not, have the potential to be Toxic.
From my perspective, its people playing the classes with the shortest queues that are the worst - I've had healers running CM in crafting gear or even no gear at all and afking on bosses to let me solo heal them and tanks that just sit at the entrance and afk, but that's just my experiences.
And to prove a point, I am legacy but if someone is new to CM when I'm running on DF then I have no problems with them watching the CS. Hell, I've even talked new healers through that place when its their first time.
TL;DR Stop making assumptions about Legacy players.
By crafting you mean anything < vanya right? Because that is some of the best gear in the game besides af2 when you meld itWell done on making assumptions. Any players, legacy or not, have the potential to be Toxic.
From my perspective, its people playing the classes with the shortest queues that are the worst - I've had healers running CM in crafting gear or even no gear at all and afking on bosses to let me solo heal them and tanks that just sit at the entrance and afk, but that's just my experiences.
And to prove a point, I am legacy but if someone is new to CM when I'm running on DF then I have no problems with them watching the CS. Hell, I've even talked new healers through that place when its their first time.
TL;DR Stop making assumptions about Legacy players.
Last edited by Auri; 10-07-2013 at 05:12 PM.



This is ridiculous. There was never, that I saw, such a toxic elitist endgame environment in 1.0. Legacy players - those who stuck it out - are generally more forgiving and understanding and are in it for the long haul not for short/fast rewards (otherwise, why would you have even played 1.0 for that long lol)
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