Stop playing with randoms, and join a linkshell and free company with similiar goals and interests.
Stop playing with randoms, and join a linkshell and free company with similiar goals and interests.



Thread was TL,DR so I apologize if this was said but...
I would rather watch every cutscene in CM than run with a group who can't/won't gather the adds together and take them to the bosses.
Maybe SE needs to make two types of duty finder options.
1-Speed runs=Less timer on the clock
2-Normal run=Regular timer on the clock.
On speed run you don't get any cutscenes, on normal run you do.
This way we divide newcomers in dungeons with the people who have been in CM 50 times.
Take notes SE, this isn't rocket science.
wait for it, most of the most annoying crowd will be gone soon.
People who are that impatient and rude wont stay for the long run.
I rather stay away from endgame the first 2-3 months of a new mmo and join in later.
And honestly: Espacially when people run it over and over and over and over... they better take their time, get a beer in between or a coke or whatever while cutscenes are watched by new players... in order to minimize stress. All that rushing and as fast as possible does produce a lot of stress and they will be burned out very quickly and then leave in order to make the same mistakes in the next game... stress, addiction and the "need" for the uber-gear as fast as possible so they are fastest and best... not healthy at all.
Last edited by Trystan; 10-07-2013 at 04:41 PM.
I disagree, a lot of the legacy players are much of the toxic players that we speak of. Not saying ALL of them but i've seen many of bad ones just on the forums alone. Couldn't imagine endgame with them. What a nightmare.

I'm legacy and I thought that legacy players would be the most toxic, but from my experience it's the new players who rushed the game and had relics+1 while everyone else was barely installing the game that are the worst to play with. On the forums I think you're right though.

Same on my server most of the legacy players are the most kind including myself. My LS/FC has been together since 1.0 and they all offer free melding and crafting for new players. They never get mad at anyone even in CM/Prae runs they just joke around and have a good time regardless if it takes 20 minutes or 1 hour. I have meet the greatest of new friends and they are mostly all legacy players.I'm legacy and I thought that legacy players would be the most toxic, but from my experience it's the new players who rushed the game and had relics+1 while everyone else was barely installing the game that are the worst to play with. On the forums I think you're right though.
"Only the victors are allowed to live. This world is merciless like that."-Mikasa Ackerman
"Wouldn't it be good to forget everything even if it's just for tonight? Indulge in pleasure...breathe a sweet poison deep into your lungs."
"Hatred and sorrow are power. They are yours to control. All you have to do is turn them into strength and use that strength to move forward." ~Sebastian Michaelis

There's a sizable population of transient gamers who move from release to release, blasting through content and complaining. They're the ADD generation; the "everyone gets a trophy" generation, and they'll largely disappear once Wildstar, TESO and EQN are released.I'm legacy and I thought that legacy players would be the most toxic, but from my experience it's the new players who rushed the game and had relics+1 while everyone else was barely installing the game that are the worst to play with. On the forums I think you're right though.
Having said that, it wasn't a great idea to make the endgame farm dungeons storyline dungeons as well, though I supposed it does a good job of preparing players for the type of people they'll be stuck with once they start gearing.


There's a sizable population of transient gamers who move from release to release, blasting through content and complaining. They're the ADD generation; the "everyone gets a trophy" generation, and they'll largely disappear once Wildstar, TESO and EQN are released.
Having said that, it wasn't a great idea to make the endgame farm dungeons storyline dungeons as well, though I supposed it does a good job of preparing players for the type of people they'll be stuck with once they start gearing.
Agreed. 90% of these people will hop to the next shiny, get to the end and complain about it. I can't wait for them to be gone. Your point about endgame instances being farmed, i don't think that was the intention. I could see them removing the reward from it, but then no one would queue for it once they did that.
Well done on making assumptions. Any players, legacy or not, have the potential to be Toxic.
From my perspective, its people playing the classes with the shortest queues that are the worst - I've had healers running CM in crafting gear or even no gear at all and afking on bosses to let me solo heal them and tanks that just sit at the entrance and afk, but that's just my experiences.
And to prove a point, I am legacy but if someone is new to CM when I'm running on DF then I have no problems with them watching the CS. Hell, I've even talked new healers through that place when its their first time.
TL;DR Stop making assumptions about Legacy players.
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