Quote Originally Posted by HiroSeven View Post
I think a consideration to variety needs to be made for every piece of battle-related content available in the game. Meaning there is more than just one way to complete dungeons, primals, FATE's, etc. and what's required is acclimatization to the situation rather than a scripted route.
Let's take an example shall we? The second boss of AK for instance (which shall be un-named), the common strategy is to avoid the attacks, be in a safe position and to defeat the adds when they spawn. Yet an alternate strategy, based on the level/skill of your damage dealers, is to avoid the additional spawns and continue to damage the boss for a quick victory. A simplistic adjustment, but a different strategy nevertheless.

I don't doubt the usefulness of guides, but learning is what initiated the writing of the guides themselves. Let people think and flourish man, people will become better for it.
To continue with your post, second boss in Cutters Cry has several usable strategies. As does the final boss in AK, some o fthe WP bosses, hell even Ifrit and Garuda have variances in strategies to employ based on the preferences of your group. Some like to kill all the Razors to keep healer stress down, some will only kill Satin plumes.
Some will use a Mage LB on Ifrits Nails, some prefer the group to focus them down and use the single target LB on Ifrit.

Theres more, so i wont bother to list them, but essentially what you and I are saying is that there are multiple ways to kill a boss.