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  1. #11
    Player
    Arcaloid's Avatar
    Join Date
    Sep 2013
    Posts
    227
    Character
    Arcana Holo
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    You can just use Duty Finder and ignore those people shouting for speed run with Relic weapon.
    I'm sure you can use AF armer and ilv 50 weapon for CM, and I don't think many group in DF will do the skip all trash mobs run in AK.
    (0)

  2. #12
    Player
    Rillifane's Avatar
    Join Date
    Aug 2011
    Posts
    189
    Character
    Rillifane Woren
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    http://www.youtube.com/watch?feature...mUX68KtE#t=202 btw not directly aimed at anyone :P
    (0)
    Last edited by Rillifane; 10-07-2013 at 10:20 AM.

  3. #13
    Player Archona's Avatar
    Join Date
    Sep 2013
    Posts
    167
    Character
    Vamperica Garisk
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    What kind of backwards thinking leads to this kind of post? You really expect to be rewarded for mediocrity/being bad that much? This is just extreme laziness expressed by the OP.

    If anything, fast dungeon runs should grant bonus Tomestones (just like how you get bonus XP for bringing first-timers and not wiping) and extended runs should yield considerably less. Speed = skill = speed, and should be rewarded as such. Endurance in video games is measured by how long you can survive against impossible odds, not how long you can AFK in an instance to inflate an artificial timer. A survival mode dungeon may be an interesting concept. What you proposed would not be.

    I would like to see an adaptation of WoW's challenge modes with three tiers of awards based on the speed of your completion (Gold, Silver, Bronze) so that new players can better gauge their skill and game knowledge objectively instead of creating their own definition of what it means to be a good player, burying their heads in the sand and posting dribble like this.

    OP: I'm sorry you don't enjoy doing things quickly and efficiently, but there are those of us that do. Speed running is a staple of the video game genre, it isn't going away just because you dislike it.

    and as far as your last comment goes....how dare those damned people join your in progress dungeons and help you finish your dungeon! I guess you like AFKing in CM already though so I guess that comment shouldn't surprise me.
    (4)
    Last edited by Archona; 10-07-2013 at 10:47 AM.

  4. #14
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    I can not, for the life of me, comprehend why people would want to run content slowly on purpose, or why they should be rewarded for it if they do.
    (0)

  5. #15
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    CM - 150 philosophy @ 70 minutes completion time
    Praetorium - 200 philosophy @ 90 minutes completion time
    AK - ~120 philosophy and 60 mythology @ 60 minutes completion time (philosophy based on time mark @ each boss)


    But you can beat them more than once within those times, which net you more than double tomes in some cases. There would be no real incentive for those experienced in the current speedruns.

    I think it should be more than just a speedy completion:

    CM - < 25 mins and no deaths = 130 tomes
    Praetorium < 25 mins and no deaths = 130 tomes
    AK < 30 mins and no deaths = 110 tomes

    Make it both challenging and rewarding. Everybody has to be on point and can't screw up. They should also reward people who have run a dungeon before with more tomes if they are guiding new players through it if the new player agrees to it a the end of the run....so no being jerks to new players running CM for the first time.
    (1)

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