Results 1 to 10 of 87

Dev. Posts

Hybrid View

  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    543
    Quote Originally Posted by TheVedis View Post
    1 gil repairs within LS is acceptable
    expecting random people to repair you for 1gil is not
    I totally agree. I guess the thing that bothers me the most is this; I feel like the only thing repair does is to offer yet another block in the game. If crafters were limited and the reward of repairing was indeed "rewarding" by way of value then I would support the function. As it stands most players are ranking up crafts and there are many crafters that can repair. So I really looked at the whole repair function. It doesn't really benefit the crafters who spend so much time and gil to rank up the crafts. It doesn't benefit players who this is more of a blocking mechanic then anything to get repaired so they can sell and move on to new gear or grind further. So who does repairing benefit really? From my viewpoint it's really not helping anyone in the game. I don't know maybe you have a better viewpoint you can tell me about but I just don't see the worth of it.
    (0)

  2. #2
    Player
    sketch's Avatar
    Join Date
    May 2011
    Location
    limsa
    Posts
    62
    Character
    Asuna Glow
    World
    Cerberus
    Main Class
    Arcanist Lv 20
    Quote Originally Posted by Gracious View Post
    I totally agree. I guess the thing that bothers me the most is this; I feel like the only thing repair does is to offer yet another block in the game. If crafters were limited and the reward of repairing was indeed "rewarding" by way of value then I would support the function. As it stands most players are ranking up crafts and there are many crafters that can repair. So I really looked at the whole repair function. It doesn't really benefit the crafters who spend so much time and gil to rank up the crafts. It doesn't benefit players who this is more of a blocking mechanic then anything to get repaired so they can sell and move on to new gear or grind further. So who does repairing benefit really? From my viewpoint it's really not helping anyone in the game. I don't know maybe you have a better viewpoint you can tell me about but I just don't see the worth of it.

    there was a time after launch wen repairs was useful since most didnt have the craft levels but now eveyone does and makes the repair for others near useless esp since eveyone leveled there crafts to avoid the huge repair bills...
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Gracious View Post
    I totally agree. I guess the thing that bothers me the most is this; I feel like the only thing repair does is to offer yet another block in the game. If crafters were limited and the reward of repairing was indeed "rewarding" by way of value then I would support the function. As it stands most players are ranking up crafts and there are many crafters that can repair. So I really looked at the whole repair function. It doesn't really benefit the crafters who spend so much time and gil to rank up the crafts. It doesn't benefit players who this is more of a blocking mechanic then anything to get repaired so they can sell and move on to new gear or grind further. So who does repairing benefit really? From my viewpoint it's really not helping anyone in the game. I don't know maybe you have a better viewpoint you can tell me about but I just don't see the worth of it.
    I look at it this way

    Repairs are an obstacle, yes
    But so is upgrading your gear
    So is leveling
    So is farming materials
    So is taking the time to try and sell stuff you farm

    everything is an obstacle in some form or another in these games



    also, another huge reason to rank up a craft isnt repairs

    its to make your own +3 gear without spending 50mil+ per piece on it

    i know ive pretty much made all my gear and im proud of it

    and the profit margin on even the cheapest gear is pretty nice right now(30k profit per piece at least, if not 200k+ on some of the harder to make stuff) and if you can make it ALL yourself, every piece, you are gonna make some good cash.

  4. #4
    Player
    sketch's Avatar
    Join Date
    May 2011
    Location
    limsa
    Posts
    62
    Character
    Asuna Glow
    World
    Cerberus
    Main Class
    Arcanist Lv 20
    Quote Originally Posted by TheVedis View Post
    I look at it this way

    Repairs are an obstacle, yes
    But so is upgrading your gear
    So is leveling
    So is farming materials
    So is taking the time to try and sell stuff you farm

    everything is an obstacle in some form or another in these games



    also, another huge reason to rank up a craft isnt repairs

    its to make your own +3 gear without spending 50mil+ per piece on it

    i know ive pretty much made all my gear and im proud of it

    and the profit margin on even the cheapest gear is pretty nice right now(30k profit per piece at least, if not 200k+ on some of the harder to make stuff) and if you can make it ALL yourself, every piece, you are gonna make some good cash.
    thats true but then if eveyone does that the value of making those items well drops majorly
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by sketch View Post
    thats true but then if eveyone does that the value of making those items well drops majorly
    but not everyone will be willing
    same as not everyone is willing to heal or tank so they wont level those type of jobs

Tags for this Thread