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  1. #61
    Player
    Auron_Wolf's Avatar
    Join Date
    Aug 2013
    Location
    En algún lugar del Mundo
    Posts
    151
    Character
    Auron Wolf
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Xunin View Post
    For the third time in 4 hours (on a 30-45min queue, mind you) I've been having tanks that ruin the dungeon experience completely by simply running for the nearest 2-3 chests and then simply leaving, forcing the others to requeue. As a DPS this is game breaking due to the fact that queues are very long to begin with.

    Any word from SE of this? Or is the the good ol' "wall of silence" / "working as intended" as usual?
    Hem… these is not a game problem, it’s a lack of tanks (to many DPs in this game: http://na.finalfantasyxiv.com/pr/blog/000506.html ) also leaving a dungeon grant you a 15 minutes penalty so you can simple join immediately to another quest, precisely to avoid this kind of behavior
    (0)
    Si hablas español este post es importante para ti: http://bit.ly/1vZI4Gc

  2. #62
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Relying on duty finder to complete dungeons is your mistake. Make a linkshell or a free company, gather a few friends and do the content you want. It's not difficult at all.
    (0)

  3. #63
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Xunin View Post
    For the third time in 4 hours (on a 30-45min queue, mind you) I've been having tanks that ruin the dungeon experience completely by simply running for the nearest 2-3 chests and then simply leaving
    Only one MMO has ever put in something similar to the solution I've been suggesting since about 2006 for this issue - which is an issue seen in almost every MMO, even GW2 which doesn't have tanks...

    Put all rewards at the end, upon "mission completion" - even though you have to earn them throughout.

    So you loot all those chests, get all that XP, get all that Gil... and it doesn't get handed to your character until you have that 'exit' thing at the end of the dungeon...

    City of Heroes had something similar... Mission Completion. There was no completion until there was a completion... and all you could get there was very small XP and trivial recipe items - mostly items good to give to updating your guild base, and not yourself... until 'Completion' popped up on your screen.

    Completion there though also meant 100% full clear. Not sure if modern MMOs would go for that.

    BUT... its pretty easy to say "nothing from a chest, and none of the XP counts, for ANYONE, until the dungeon finish pops."

    - With an added caveat: if a vote-kick system is added, all loot earned before the kick happens is lost. Either A: everyone loses everything they earned (what I favor, because it makes you only kick when you MUST kick), or B: the loot the kicked person won goes to no-one - not even them (which ends up being griefer-friendly).

    (City of Heroes didn't need a solution for this, it had no kick function, its community never got bad to begin with because you could see everyone's global name, and they allowed people to name and shame on their forums for the first several years... before they sold the game to another company... so reputations were taken seriously: even if you server transferred, people only had to look up your global name and see what rep you'd left behind on your old server.)


    ******************
    ALT SOLUTION:

    1. Leaving a dungeon incurs a 2-hour wait penalty, minus 15 minutes per boss that was cleared in the dungeon you left. But only if the dungeon had been started (at least one combat was entered into).

    2. A group missing a member goes above new groups in the wait queue, waiting in a queue of partial groups. And people get the option to switch their gearsets and re-pick roles (as that could speed things up).

    3. Probably too complex to code: anytime multiple partial groups waiting in queue have killed the same bosses, they will be given the option to merge, and with it, the option for each member to re-pick their role / change gearset - if so doing can build a new full group.

    (so lets say I came to dungeon X as heals, and we lost our tank, I would get the option to switch to tank, and we'd get the option to merge with another group that had lost a DPS and its tank).
    (2)
    Last edited by Makeda; 10-08-2013 at 02:31 AM.
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  4. #64
    Player
    Hagito's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    92
    Character
    Finn Miller
    World
    Hyperion
    Main Class
    Archer Lv 50
    What about leechers? A couple hours ago I had this little person standing in CM entrance, the whole run, he was a tank (fyi) when we finished the last boss he just left the instance, he was there the whole time. This person deserves a ban, won't call names but I am indeed reporting him uploading a video as proof at the moment to send it to SE.

    Leechers, afkers and rage quitters, i hate all those people.
    (0)

  5. #65
    Player
    traja's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Covalent Ohm
    World
    Cerberus
    Main Class
    Thaumaturge Lv 31
    The way WoW handles this very behavior is by putting the remaining group at the top of the queue for a new tank. Usually it won't take more than a few minutes to get one. This is not an unsolvable issue.

    What I don't understand is why we have a ratio of 2 dps per tank in the dungeon group makeup. Surely SE knew there was going to be a tank shortage, there always is. To me it seems obvious to go with a traditional 3 to 1 ratio or even a 4 to 1 ratio.
    (2)

  6. #66
    Player
    FalafelFries's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Falafel Fries
    World
    Gilgamesh
    Main Class
    Arcanist Lv 29
    Quote Originally Posted by Auron_Wolf View Post
    Hem… these is not a game problem, it’s a lack of tanks (to many DPs in this game: http://na.finalfantasyxiv.com/pr/blog/000506.html ) also leaving a dungeon grant you a 15 minutes penalty so you can simple join immediately to another quest, precisely to avoid this kind of behavior
    That's not entirely true. By and large people love their big numbers and prefer to play DPS classes rather than the healer and support roles. But there's also a problem with the game here in that there's no reason right now to run a dungeon besides the loot. The gil is so laughably bad (at least through what I've done so far) that it's kind of an insult to even give those stacks of tin ,etc, and the experience is decent but way worse than fate grinding. If they gave you a good chunk of xp and gil (comparable to FATES but maybe a little less) based on completion of a dungeon people would have an incentive to play them.
    (0)

  7. #67
    Player
    Sentinel's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Sentinel Guardian
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Xunin View Post
    For the third time in 4 hours (on a 30-45min queue, mind you) I've been having tanks that ruin the dungeon experience completely by simply running for the nearest 2-3 chests and then simply leaving, forcing the others to requeue. As a DPS this is game breaking due to the fact that queues are very long to begin with.

    Any word from SE of this? Or is the the good ol' "wall of silence" / "working as intended" as usual?

    I've never seen this since...well, i'm a tank, I feel for you guys though, that sounds especially toxic behavior, IDK if there is a lack of tanks, anyone who does this, needs to be perm banned.
    (0)

  8. #68
    Player
    Tanabe's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Ai Tanabe
    World
    Cerberus
    Main Class
    Monk Lv 60
    shame to be in a party that gets moved up in queue as their old tank left just to get a new dickhead that do the same Again :P

    duty finders fault to begin with, if it was not there ppl that do this thing would never get a party to start with unless he is with 3 of his friends.

    so lets removed the pest of all MMOs the dungoen finder PLEASE.
    (0)

  9. #69
    Player
    Raymeo's Avatar
    Join Date
    Aug 2011
    Posts
    248
    Character
    Marledia Nadine
    World
    Faerie
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kyriea View Post
    There's no fix for it unfortunately
    Sure there is. Don't put any chests before the first boss of a dungeon. There, fixed. Why nobody thought of this during development, I have no idea.
    (0)

  10. #70
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    MVP feature soon OP . I'm pretty sure you can only vote up and cannot downvote, so less chances people have to abuse and harass others with it.
    (0)

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