Results 1 to 10 of 94

Hybrid View

  1. #1
    Player
    Auron_Wolf's Avatar
    Join Date
    Aug 2013
    Location
    En algún lugar del Mundo
    Posts
    151
    Character
    Auron Wolf
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Xunin View Post
    For the third time in 4 hours (on a 30-45min queue, mind you) I've been having tanks that ruin the dungeon experience completely by simply running for the nearest 2-3 chests and then simply leaving, forcing the others to requeue. As a DPS this is game breaking due to the fact that queues are very long to begin with.

    Any word from SE of this? Or is the the good ol' "wall of silence" / "working as intended" as usual?
    Hem… these is not a game problem, it’s a lack of tanks (to many DPs in this game: http://na.finalfantasyxiv.com/pr/blog/000506.html ) also leaving a dungeon grant you a 15 minutes penalty so you can simple join immediately to another quest, precisely to avoid this kind of behavior
    (0)
    Si hablas español este post es importante para ti: http://bit.ly/1vZI4Gc

  2. #2
    Player
    FalafelFries's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Falafel Fries
    World
    Gilgamesh
    Main Class
    Arcanist Lv 29
    Quote Originally Posted by Auron_Wolf View Post
    Hem… these is not a game problem, it’s a lack of tanks (to many DPs in this game: http://na.finalfantasyxiv.com/pr/blog/000506.html ) also leaving a dungeon grant you a 15 minutes penalty so you can simple join immediately to another quest, precisely to avoid this kind of behavior
    That's not entirely true. By and large people love their big numbers and prefer to play DPS classes rather than the healer and support roles. But there's also a problem with the game here in that there's no reason right now to run a dungeon besides the loot. The gil is so laughably bad (at least through what I've done so far) that it's kind of an insult to even give those stacks of tin ,etc, and the experience is decent but way worse than fate grinding. If they gave you a good chunk of xp and gil (comparable to FATES but maybe a little less) based on completion of a dungeon people would have an incentive to play them.
    (0)