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  1. #5
    Player
    Vagrant-0's Avatar
    Join Date
    Sep 2013
    Posts
    98
    Character
    Valado Vulado
    World
    Lamia
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Balaur View Post
    stuff
    I would agree that some mechanical variation might be a good idea in easing this problem. But that would probably require re-structuring most of the dungeons and putting those things behind various gates (things that the party has to do), meaning more time pulled away from new content or areas that are more in need of a fix. This would also not solve for a tank or healer just working with the party up until a point and just dropping out because the majority of the dungeon loot has been obtained and they don't need to complete that dungeon. The fact that later dungeons have dummy loot (equipment with bad or no stats) only makes this issue a bigger problem.


    If anything mechanical about the dungeons should change, then it should be that completing the dungeon has more clear and beneficial rewards for the amount of time spent. Eg: more than 1 chest from bosses, unique equipment from bosses, and higher exp/money rewards for re-running a dungeon that you've done previously. This problem is, afterall, only a major one with the earlier dungeons which will eventually have a lack of anyone running these as most of the population enters endgame (and has no reason to make a new character). Endgame dungeons already have most of their meaningful stuff behind gates, or at the very least a large enough population where this would be rare and inconsequential as most do static groups.


    The problem however IS the duty finder. The fact that certain classes can get an instant queue, join a party, and drop at any time, without any penalty. Added with the fact that it is anonymous means that there is absolutely no accountability or way to filter out bad members (as they are on different servers so ignore blacklist), or have a way to chastise them (we just have a name, not what server that person is from).

    While I doing one instance, the same exact tank joined and immediately left no less than 3 times as the party went through the dungeon. The only time he stayed around for any length of time was while we were killing one of the bosses with my summon doing the tanking (joined mid boss and just stood outside). He rolled for the gear (a shield), and left immediately after it went through. Given the way that he quit (left the party) and rejoined moments later it was clear that this person was simply queuing for parties in progress and farming the dungeon for equipment.

    Bad tank or not, this could have been solved for by just having a mandatory wait time of 30 minutes if you leave a duty after anyone in the party has started combat (been attacked) that begins from the time of last combat. Not only would this prevent the ninja-loot style behavior described here, but in the case of primal fights, encourage people to make more than one attempt at the boss before quitting. It may still inconvenience people occasionally, but with something like this in place it becomes much harder to exploit ANY dungeon mechanics simply for drops or profits.
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    Last edited by Vagrant-0; 10-07-2013 at 09:35 PM.