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  1. #71
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by traja View Post
    The way WoW handles this very behavior is by putting the remaining group at the top of the queue for a new tank. Usually it won't take more than a few minutes to get one. This is not an unsolvable issue.
    One of the reasons it's so successful there though is that you don't have a choice in whether you get a fresh run or a partial. You get what it gives you, and you deal with it.

    Here, most tanks seem to opt out of partial runs, since their queues will be instant anyway. The end result being that a tank leaving is pretty much a death sentence for the party since the chance at getting another tank is slim to none.
    (0)

  2. #72
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by traja View Post
    The way WoW handles this very behavior is by putting the remaining group at the top of the queue for a new tank. Usually it won't take more than a few minutes to get one. This is not an unsolvable issue.
    Not a fan of that solution:
    - If I'm using dungeon to level (items on the side, so it's not unrealistic), I want to fight all of the trash. NOT part done.
    - If it's like healer/tank gone and 2 DPS remain, I don't want to join the group only to wait on the other to join.
    - If the partial group is bad and I just finished leaving them seconds ago, I don't want put back in that group.

    And in case any of the above happens, what's to prevent me from simply leaving and trying again a minute later? Maybe a mechanism to stop that, but wouldn't want to be too horribly draconian with it.

    A better thing to do, in my opinion, would just be to make "Join Party in Progress" default on (currently is default off). A lot of people simply don't think to check it. And people who actively don't want it can uncheck of course. That way at least a bit better of chance of re-filling a group. Group without a tank may as well just break up currently -- replacement possible, but extremely unlikely.
    (0)

  3. #73
    Player
    traja's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Covalent Ohm
    World
    Cerberus
    Main Class
    Thaumaturge Lv 31
    Quote Originally Posted by RhazeCain View Post
    Not a fan of that solution:
    - If I'm using dungeon to level (items on the side, so it's not unrealistic), I want to fight all of the trash. NOT part done.
    - If it's like healer/tank gone and 2 DPS remain, I don't want to join the group only to wait on the other to join.
    - If the partial group is bad and I just finished leaving them seconds ago, I don't want put back in that group.
    - As a tank you get pretty much instant queues so for leveling purposes it doesn't matter as you can just immediately rejoin another dungeon once the partial one is finished.
    - It does not add you to groups that are waiting, only groups that are ready to continue. So in your example the healer spot is filled first (usually), they all then wait for a tank and only once one is found is the healer even notified about the group. Both tank and healer get teleported to the dungeon simultaneously.
    - If you leave you get a deserter debuff and won't be put back in the same group.
    (0)

  4. #74
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    A simple deterrent to this kind of action could be simply a cumulative lockout time if someone were to exit (similar to the current 15 mins) however have the lockout increase the more times you do it... ie. 15 mins for first leave, 60 mins for next, 24 hrs for 3rd...
    (0)

  5. #75
    Player
    IndigoHawk's Avatar
    Join Date
    Aug 2013
    Posts
    276
    Character
    Yslera Ravshana
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    As a tank my queues were so fast that I didn't notice there was an option to join dungeons in progress until I reached level 50. DPS know about those options because they've had lots of time to stare at the queue UI.

    Also I agree that because you get fewer rewards for doing an in progress dungeons (some bosses [and their loot] may already be gone, less xp from trash if you're leveling), tanks/healers prefer full runs, while dps take whatever they can get.

    Maybe the checkbox for in progress should be removed (everyone joins in progress) and if you join in progress, you get an extra drop just for you if you complete the dungeon.
    (0)

  6. #76
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Malamasala View Post
    Punish people harshly like with temp bans if reported for ditching groups.)
    .... Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight? Are you serious? you get lock out thats your temp ban right there, anything else would be quite excessive. We are human beans who often have busy lives and for what ever reason can't finish a dungeon or what ever we are doing and need to ditch to go do more important things.

    Sigh, just re que and get over it? Or go with your FC who you know are capable and can win?
    At least you don't get lock out, but I can understand the frustration of needing to wait for re-que.
    The best thing people can do if people leave an instance is remain in the instance and simply seek a replacement.
    THIS IS POSSIBLE TO DO!

    You don't need to wait in a massive que again with that method.

    --------------------------------------------------------------------

    Also to the OP if you don't like tanks getting fast ques coz your jealous maybe level a tank?
    It's like this in every game, tanks and healers always get faster ques because most people role DPS.
    The fact most people role DPS is the cause because there is a longer que to get in.

    Simply wanting this to change because you can't handle it won't change a thing.

    --------------------------------------------------------------------

    I think one solution to this is to possibly increase the amount of instances that can be proccessed so more people can do the instance simultaneously, I see this probably causing worse delays in server timing, lag and all that jaz.

    People have a HUUUGE problem with that too so yeah massive conflict of interest there.
    (0)
    Last edited by Vandark; 10-08-2013 at 02:31 PM.

  7. #77
    Player
    Xunin's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Xunin Ninzu
    World
    Odin
    Main Class
    Archer Lv 50
    How is reading comprehension?

    I'm not complaining that tanks get insta-queues (Though I will add that SE could have taken countermeasures to balance this out but thats a different discussion).
    I'm complaining that (partially because of it), it makes it possible for tanks to enter WP, open the closest 2 chests and just go "FU team". It's clearly abuse of the system and if you're too dumb to admit it then I guess yeah let the DF be broken.
    The most simple solution is to move these chests to a position in which they cant be bum rushed, though several other suggestions in this thread could work too.

    As for "join a FC or play a tank yourself"; it isn't a solution, it's circumventing the issue entirely, making it nothing less than troll posts.
    (1)

  8. #78
    Player
    PapesseLudovique's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    148
    Character
    Arlecchino Palazzo
    World
    Zalera
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Xunin View Post
    For the third time in 4 hours (on a 30-45min queue, mind you) I've been having tanks that ruin the dungeon experience completely by simply running for the nearest 2-3 chests and then simply leaving, forcing the others to requeue. As a DPS this is game breaking due to the fact that queues are very long to begin with.

    Any word from SE of this? Or is the the good ol' "wall of silence" / "working as intended" as usual?
    It's called griefing, and it should be reportable.
    (0)

  9. #79
    Player
    PapesseLudovique's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    148
    Character
    Arlecchino Palazzo
    World
    Zalera
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Vandark View Post
    .... Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight? Are you serious? you get lock out thats your temp ban right there, anything else would be quite excessive. We are human beans who often have busy lives and for what ever reason can't finish a dungeon or what ever we are doing and need to ditch to go do more important things.
    Do you even know what is being discussed? This isn't about people who need to leave for offline stuff. This is about tanks who rush to the chests, then quit. and since they can generally get into dungeons faster, they can do it all day.

    You said it yourself, it's a lockout. A slap on the wrist for wasting others' time. It's griefing. Temp ban those tools.
    (0)

  10. #80
    Player
    Grailer's Avatar
    Join Date
    Aug 2013
    Posts
    411
    Character
    Silver Healer
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Clearly the best fix is to make the chests in a harder to get to place.
    (0)

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