I've been messing around with it and because of this game's horrible Pre-calculated damage recording this ability turns out not to be reliable for dodging. It seems the game is still reading your character at point A while you travel to point B.. so if point A get's attacked you still get hit.. if point B get's attacked you'll get hit also. The range of it is also pretty short.... and the animation isn't fast enough.

Anyone done good experiments on it ? It just bothers me to have an ability that could have had potential but it's just not working for me.