What it's looking like is that, while the numbers you'll see are always relative to what level you currently exist as, the "progress along your bar" is kept as you level up and down, so if this kill is say 1% of your XP bar, and you're a level 40 in a level 20 dungeon, the XP you gain for the kill is 1% of that level 20 XP bar, and when you synch back up, your bar is still 1% further along, which is actually much more XP than the number you earned in the level 20 dungeon, but you earned that 1% in an "on par" challenge, since you were synched to be "on par," so while it's not exploitive for running over a lower level dungeon, there is certainly an opportunity to pick and choose from mechanics you love or hate across many dungeons.

If I'm right, this will bode well for the random dungeon feature forthcoming...

But people will still bail on Qarn like mad.