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  1. #1
    Player
    Omedon's Avatar
    Join Date
    Sep 2013
    Posts
    402
    Character
    Sindyr Ashreynason
    World
    Mateus
    Main Class
    Samurai Lv 90

    Is level sync'ed XP "true level relevant?"

    So I noticed something last night: I helped a friend run a lower level story dungeon, and noticed significant progress on my XP bar when I was done. Now, I'm used to games with level synching, but I'm not used to synching down and having the XP gain at the lower level content be significant to my true level.

    Is this the case in FFXIV? Could I, potentially, (not that I'm planning this) run the very first dungeon, or FATEs in low level areas, all the way to 50 with significant XP gained each run due to level synching? I'd certainly apply this to more... PUG-friendly guildhests at lower levels.
    (1)

  2. #2
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    I did Sastasha-Halatali, trying to get used to MRDs changes from 1.0, and went from nearly no exp into Lv46, to 47.

    Halatali-brayflox gained Lv48.
    (1)
    CLAIRE PENDRAGON

  3. #3
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    You could, but the xp gain is higher in further dungeons.
    (1)

  4. #4
    Player
    Elegance's Avatar
    Join Date
    Aug 2013
    Location
    Ecclesia
    Posts
    120
    Character
    Elegance Ebonheart
    World
    Tonberry
    Main Class
    Carpenter Lv 50
    iirc exp is based on the synced level.
    (0)

  5. #5
    Player
    Omedon's Avatar
    Join Date
    Sep 2013
    Posts
    402
    Character
    Sindyr Ashreynason
    World
    Mateus
    Main Class
    Samurai Lv 90
    What it's looking like is that, while the numbers you'll see are always relative to what level you currently exist as, the "progress along your bar" is kept as you level up and down, so if this kill is say 1% of your XP bar, and you're a level 40 in a level 20 dungeon, the XP you gain for the kill is 1% of that level 20 XP bar, and when you synch back up, your bar is still 1% further along, which is actually much more XP than the number you earned in the level 20 dungeon, but you earned that 1% in an "on par" challenge, since you were synched to be "on par," so while it's not exploitive for running over a lower level dungeon, there is certainly an opportunity to pick and choose from mechanics you love or hate across many dungeons.

    If I'm right, this will bode well for the random dungeon feature forthcoming...

    But people will still bail on Qarn like mad.
    (1)

  6. #6
    Player
    kristerrr86's Avatar
    Join Date
    Sep 2013
    Location
    Ul-dah
    Posts
    221
    Character
    Leih'a Mhakaracca
    World
    Cerberus
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Omedon View Post
    But people will still bail on Qarn like mad.
    Yes i still have not finished that dungeon because the team always leaves :P
    (0)

  7. #7
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Omedon View Post
    What it's looking like is that, while the numbers you'll see are always relative to what level you currently exist as, the "progress along your bar" is kept as you level up and down.
    It does not work like this. The exp you see is the exp you get. Try doing a lv15 dungeon, you'll barely move your exp bar at all, whereas a lv15 would get nearly an entire level.
    (0)

  8. #8
    Player
    Omedon's Avatar
    Join Date
    Sep 2013
    Posts
    402
    Character
    Sindyr Ashreynason
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Raldo View Post
    It does not work like this. The exp you see is the exp you get. Try doing a lv15 dungeon, you'll barely move your exp bar at all, whereas a lv15 would get nearly an entire level.
    That's unfortunate, though not surprising, and begs the question "why would anyone only interested in one job ever return to a lower level dungeon?"


    Quote Originally Posted by kristerrr86 View Post
    Yes i still have not finished that dungeon because the team always leaves :P
    I've never heard a single "good review" of Qarn. Mark my words, when the random dungeon feature comes in, there will be threads on top of threads asking for harsher deserter penalties (won't/shouldn't happen) and nerfs (more likely) to this dungeon.

    Anyway, getting off topic here, was just musing about that dungeon and the potential for future problems with random dungeon rewards... based on copious experience (*cough*Oculus/Halls of reflection*cough*)
    (0)