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  1. #1
    Player
    LetoAtreidesII's Avatar
    Join Date
    Sep 2013
    Posts
    50
    Character
    Elemmire Vanlinde
    World
    Midgardsormr
    Main Class
    Lancer Lv 50

    Mythology Cap Is Unnecessary

    Let's say the average good time it takes to run an AK is like 40 minutes. At 40 myths per AK for that. And these values:

    head - 495
    body - 825
    hands - 495
    legs - 825
    feet - 495
    Relic - 900

    Total for one class: 4035
    Total for all classes: 36315

    so 36315 total Mythology for just the AF2 and Relic+1 for each class. That's ignoring rings, neck, wrist, and belt.

    At about 40 myths per AK that means it takes a total of 907.875 (rounding up to 908 cause you can't do only part of a run and get myths) AK runs. Since I said roughly 40 minutes per run it would be back up to the number 36320 minutes, which is roughly 605.33333 (repeating) hours to do it all. That's about 25 days STRAIGHT of playing to get full AF2 and Relic+1 for every class. That isn't including clearing coils. That isn't including doing farming/grinding/whatnot for crafting classes. Ya, I'm pretty sure there's enough content for people to keep playing before their next patch that they don't need to put a weekly cap.
    (7)
    Last edited by LetoAtreidesII; 09-24-2013 at 10:10 PM.

  2. #2
    Player
    LetoAtreidesII's Avatar
    Join Date
    Sep 2013
    Posts
    50
    Character
    Elemmire Vanlinde
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    (double posting cause silly character limit for forums being so low)

    Meanwhile, as things are now, it'll take about 126 weeks (maybe a bit more) to finish up each class' AF2 and relic+1. To do JUST Relic+1 you'd need 27 weeks of farming to get JUST those. I dunno, that seems a bit ridiculous to me.

    I think it's time to remove the Mythology Cap, or I guess, if you MUST, up it a bit.

    I should note: I'm not complaining cause I want to grind like that, that's just too ridiculous for me. I'm just looking at it from a game design perspective (purely that) and it removes an option to the gamers all for something that makes no real sense in the game world. It's poor game design. One that every MMO has been doing for far too long. Don't need a hard cap on gains when the soft cap is sufficient.
    (3)
    Last edited by LetoAtreidesII; 09-24-2013 at 10:48 PM.

  3. 09-24-2013 11:25 PM

  4. #3
    Player
    Manila's Avatar
    Join Date
    Sep 2013
    Posts
    31
    Character
    Manila Luzon
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    It takes roughly 5k ToP to get a full set of darklight, and people had that the first week the game was out from chain running AK at 80 Phil 40myth. Without a cap, these players would have easily been full af2 by week 2 and others playing more casually 3-6 weeks after. This would a) trivialize 4 turns in BCOB, b) relegate all gear drops in BCOB to being sidegrades, c) "force" people to chain run AK and only AK until they have full AF2, d) further devalue crafted end game items, and e) seriously increase the rate of content consumption and burnout.

    The amount of time req to fully gear ALL classes is irrelevant. Theres no reasonable expectation that even a tiny fraction of the playerbase would want to do that or find that as a valid substitute for actual content.

    Personally I'm still not sold on the idea of raid gear being handed out to nonraiding people by a vendor, but if that system must exist then a gate such as a weekly cap is necessary for longevity.
    (4)

  5. #4
    Player
    Lotarion's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Lotarion Ninefingers
    World
    Moogle
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Manila View Post
    Personally I'm still not sold on the idea of raid gear being handed out to nonraiding people by a vendor, but if that system must exist then a gate such as a weekly cap is necessary for longevity.
    I hate the token system. The cap is a must but I think it would be much better to not have mythos at all. They have addeds such complex crafting to the game and yet they are handing gear without it ;/
    (3)

  6. #5
    Player
    LetoAtreidesII's Avatar
    Join Date
    Sep 2013
    Posts
    50
    Character
    Elemmire Vanlinde
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Manila View Post
    snipped cause length
    So what if people had full DL in the first week? Why does that matter to YOU?! Are they you? No. Are they even the majority of the player base? If statistics are to be believed, nope. And getting Philo is way easier in shorter than than getting Mythology. Not a fair comparison. Why shouldn't people get the gear they want as fast as they possibly can if they're crazy enough to grind it out that much? Basically doing nothing but playing the game. It doesn't mean YOU have to do the same.

    And why do you have a problem with people getting gear for putting work into getting that gear? They still have to do a lot to get that mythos gear. And it's not like there isn't more gear from Binding Coil that can't be got at all with mythos. So raiding that still accounts for lewt. Why must everyone treat MMOs like a dick comparison contest or some kinda race?
    (1)

  7. #6
    Player
    XenabelleS's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    216
    Character
    Xenabelle Shadowsong
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    Letting the "hardcores" burn through content at a "hardcore" pace leads to even more - "this game is boring. There's nothing to do. MOAR end-game content"

    The mytho cap is meant to extend duration and helps addicts be a bit more balanced.
    (2)

  8. #7
    Player
    Vilhem's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    1,919
    Character
    Vilhem Dijkstra
    World
    Balmung
    Main Class
    Machinist Lv 90
    The cap also makes you prioritize which job(s) you're mainly going to be playing. At least in 1.0, you could pretty much manage to gear them decently using melds. In ARR, yeah you could farm and use the AK gearsets, but farming Darklight takes a bit of prioritization (I'll farm for whm first then bard etc)

    My only gripe is AK is only the real source of myth for the time being, causing massive bottlenecks on the duty finder, even when you're queued with friends.
    (1)
    Meow

  9. #8
    Player
    Sajittarius's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    61
    Character
    Shin Gandalf
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Bahamut's coil gives 50 per turn.
    (0)

  10. #9
    Player
    LetoAtreidesII's Avatar
    Join Date
    Sep 2013
    Posts
    50
    Character
    Elemmire Vanlinde
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by XenabelleS View Post
    Letting the "hardcores" burn through content at a "hardcore" pace leads to even more - "this game is boring. There's nothing to do. MOAR end-game content"

    The mytho cap is meant to extend duration and helps addicts be a bit more balanced.
    That's their fault for burning through it to fast, but that doesn't mean you do bad game design elements to artificially inflate the time. They could have AT LEAST tried to make an in game reason why there is a cap :\
    (0)

  11. #10
    Player
    Whhambulance's Avatar
    Join Date
    Sep 2013
    Posts
    8
    Character
    Whhambulanca Dokken
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    If anything as new content comes out they will either change it from mythology to philosophy or create another token and remove the cap. The cap prevents people from playing non-stop and just grinding everything out and gaining a huge advantage on everyone else. It also slows progression through content for average players who "need" the gear in order to complete content thus not creating the play for 1 month quit for a couple waiting for next content patch.

    Id worry about the gear more if there was content that required it and it took months to obtain it but current you can do everything in AF gear and an Ilevel 55 weapon except coil. Which you can easily start doing with philosophy gear.

    Also its pretty much a standard in MMO's to put caps on things to slow things down. as always 10,000,000 subsciptions for wow and they still do it til this day.
    (1)

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