How about a fishing skill that uses some of that pointless/useless GP to do what you describe? Or to at least give the player an estimation of when and how the weather might change next? That would be a pretty slick skill.
How about a fishing skill that uses some of that pointless/useless GP to do what you describe? Or to at least give the player an estimation of when and how the weather might change next? That would be a pretty slick skill.
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