It may sound ridiculous but I'm having a heck of a item finding low lvl tanking guides and rotations. I'm mostly interested in Marauder but gladiator would be nice to.
It may sound ridiculous but I'm having a heck of a item finding low lvl tanking guides and rotations. I'm mostly interested in Marauder but gladiator would be nice to.
Low level guides don't really exist because your options are extremely limited during that time (and they go by really fast). Paladins use Flash for AoE. Warriors use Overpower for AoE. Spam your enmity combo to hold threat.
First, how low of a level are we talking? Level 15? 30? Second, here's a low level rotation for Marauder.
Tomahawk > Overpower > Overpower > Heavy Swing > Skull Sunder > Heavy Swing(2nd target) > Skull Sunder(2nd Target) > Heavy Swing(3rd target) > Skull Sunder(3rd target)
If you get Flash from Paladin (and you should), you can just use Flash to hold threat instead of tab targeting. In fact that's probably overachieving.
Mark your mobs, keep your gear up to date, make sure your DPS are attacking the same mob as you.
Yeah Combing GLA and MRD skills together would give you more options.
Keep an eye out for the Traffic Light aggro table next to mob's name. Try to tab (or click if it helps ya) thru each mob and give them a Heavy> Skull combo. Also do not neglect your stun.
Another neat thing about this game is when you're tanking and targeting a mob there's a white bar under everyone's class icon. That's actually real-time aggro and if you've got the full white and you see someone else nearly does as well, they're close to taking your threat.
Throw your axe/shield at your first mob, mark it so everyone knows to DPS what in which order, throw in a few AoE threats on the other mobs to cover your healer and then do your main threat combo on your primary target until it's dead, then move on to the next.
When the fight runs a little long that those initial AoE's aren't holding, swap targets and throw in a Sunder or two on each target, then go back to the primary. Always worked for me. Very rarely lost aggro unless one of the DPS figured that '1' I put above the mob's head meant it was the number 1 thing they shouldn't attack, which has unfortunately happened. Or you get a DPS who's ancy and insists on pulling if you don't do it quickly enough for his liking.
Last edited by DMooseJ; 10-07-2013 at 10:04 AM.
- Mark targets 1, 2, 3
- Always pull with Tomahawk / Shield lob
- Overpower / Flash mobs ( MRD OP twice then flash once) ( GLA Flash twice )
- Enmity combo on first mob (heavy > Skull or Fast Blade > Savage blade)
- tab onto another mob. Use 1st skill. 2nd skill on another mob and back to first.
- another flash / OP
- Concentrate on first mob until dead.
- concentrate on next Mob etc etc
- Combine bloodbath with berserk or Fight or flight
- gain skills
- flurry (LNC)
- Second wind (PUG) (works with attack power so use Berserk, or fight or flight and internal release)
- feather foot (Pug)
- Internal Release (Pug)
Cross class both MRD and GLA skills.
Fight or Flight increases physical damage dealt, not attack power. It won't have any effect on second wind. Other than that this post is great advice for a new tank.
People in PuGs may or may not understand/care what the marks mean though... I noticed that many DPSers just picked whatever no matter how I marked in lower dungeons, apart from a few experienced players here and there. Currently at lvl 38 I notice things going alot smoother as far as marking goes. Definately a habit worth learning as a tank.
I found I had a spare hotkey modifier after planning out my skillbars early on so I put a bunch of marks on a spare hotbar and bound them to alt+ 1 through 12. That way I can mark fast and easy. And you can disable the bar in the HUD Layout and it will still work.
Also, if you aren't binding things to keys, do so! Clicking skills while moving around dodging AoE as a tank gets really awkward. I have a razer naga though, so I don't have to worry abuot that![]()
Last edited by GramkarSilverpaw; 10-07-2013 at 11:37 AM.
I have had pretty good luck in the lower level dungeons as gladiator. When you first pop in tell the group "please always hit #1, and please do not attack until all mobs are on me, thanks". Then as you are going through just mark the mob you want dead as 1 and shield throw at it while running in and when all mobs r in range flash then do emnity combo on it and flash again. Just keep doing that until mob 1 is almost dead then tab to next mob and mark it 1 so dps knows where to go next repeat till all are dead. On 3rd or 4th mob you can use mana regain combo as your flashes will have you far ahead of dps on enmity.
On boss just shield throw while run in and after that do emnity combo over and over when adds pop tab to one and mark 1 flash a couple times to make sure all on you then go to above rotation till adds dead and avoid big attacks if possible. The bosses have their own lil thing some have adds that don't need tanked for example but it's up to you to figure all that out.
I just mark target that I want dps to hit as 1 . just before mob is dead I will mark next mob 1 . Never really needed to mark mobs 1 2 3 4 5 etc because dps always hit 1 .
Ahh thanks for thatnever used second wind with GLA only my MRD.
As soon as you get Inner Beast with WAR it's always beneficial to use that with Berserk and combine it with second wind at the same time
I just got into the habit of marking them all to save fiddling about during combat.
Also helped for sleeping mobs. For example - "Mob 3 will be slept. Do not attack"
Last edited by Kal-El; 10-07-2013 at 06:50 PM.
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