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  1. #1
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100

    AF/Relics for classes? why not?

    so from the words of the Dev Director himself
    the classes are supposed to be more suited for solo and jobs more suited for party.
    (before you flame me think about that, it is what he said)
    that being the case I have to ask this.
    why do the classes not have Artifact and Relic gear?

    some abilities that don't get passed on to the jobs would be nice too
    (0)

  2. #2
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    In 1.0 there was class only gear, but it's for both now. Gryphonskin/Vanya/Darksteel, etc, and the ilvl 70 crafted Weapons like Sarnga or Obelisk, all were Class only in 1.0. Now it's either both, or Job only.
    (1)

  3. #3
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    I was more thinking that individual classes should each get their own gear sets and weapons
    for instance CNJ should get a set similar to WHM AF but with stats better suited for solo and a weapon better suited for solo as well
    you know. class specific equipment
    (0)

  4. #4
    Player
    Wisekuma's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Acial Daago
    World
    Leviathan
    Main Class
    Lancer Lv 36
    Quote Originally Posted by Wildsprite View Post
    I was more thinking that individual classes should each get their own gear sets and weapons
    for instance CNJ should get a set similar to WHM AF but with stats better suited for solo and a weapon better suited for solo as well
    you know. class specific equipment
    Quote Originally Posted by ispano View Post
    In 1.0 there was class only gear, but it's for both now. Gryphonskin/Vanya/Darksteel, etc, and the ilvl 70 crafted Weapons like Sarnga or Obelisk, all were Class only in 1.0. Now it's either both, or Job only.
    There ya go....
    (0)

  5. #5
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Wisekuma View Post
    There ya go....
    his/her response was an answer IF this was 1.0, but this is game is not 1.0
    my point is, the jobs are being treated like evolutions when the dev director bastically said they were more for party situations and classes more for solo situations therefore they are not evolutions and the classes should be getting gear and abilities specifically for them

    not to mention virtually everything I have seen that seems like special equipment for classes is not class specific but specific to the type of class such as diciples of magic or disciples of war
    (0)
    Last edited by Wildsprite; 11-02-2013 at 12:53 PM.

  6. #6
    Player EmSix's Avatar
    Join Date
    May 2012
    Posts
    224
    Character
    Em Six
    World
    Twintania
    Main Class
    Gladiator Lv 80
    The answer is that the class/job system is a relic from 1.0 that should have been done away with, classes were/are seldom used for solo, especially when most jobs offer such valuable abilities that are rarely worth giving up.
    Classes are an afterthought at this point.
    (1)

  7. #7
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by EmSix View Post
    The answer is that the class/job system is a relic from 1.0 that should have been done away with, classes were/are seldom used for solo, especially when most jobs offer such valuable abilities that are rarely worth giving up.
    Classes are an afterthought at this point.
    so you say, but I have looked at the differences, classes can use more cross skill/spells than jobs can and jobs dont really have all that much to make up for those restrictions

    besides that the director himself actually said he wanted more definition between classes and jobs than 1.0 had so I would think if that were true the devs wouldnt treat the classes as an after thought at all. would be nice to hear input from them on this
    (0)

  8. #8
    Player
    Zoeila's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Justina Suntail
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    ive seen the difference between a gladiator and a paladin in brayflox and it's stunning how fast a gladiator goes down compared to a pld...
    i'd consider it on monk though till 40 because heavy shot + internal release.
    (0)

  9. #9
    Player
    Loxius's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    80
    Character
    Loxius Montaque
    World
    Moogle
    Main Class
    Conjurer Lv 50
    I think for healers and tanks the difference is quite big as you get skills that directly benefit to tanking or healing. dps classes the difference might be in some cases lower. All in all the way the system is currently they might just removed the whole classes and just went with jobs if there is no point using a class over a job.
    (0)

  10. #10
    Player EmSix's Avatar
    Join Date
    May 2012
    Posts
    224
    Character
    Em Six
    World
    Twintania
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Wildsprite View Post
    so you say, but I have looked at the differences, classes can use more cross skill/spells than jobs can and jobs dont really have all that much to make up for those restrictions
    PLD->GLA loses a ton of defensive abilities.
    WAR->MRD loses lots of self heals
    SCH->ACN loses literally all purpose
    SMN->ACN makes your pets weaker
    WHM->CNJ loses lots of healing spells and Holy
    I could go on. Let's not even talk about the fact that the job crystal gives you +10 all stats and +20 to your main, so you'd be losing all those, too.
    Quote Originally Posted by Wildsprite View Post
    besides that the director himself actually said he wanted more definition between classes and jobs than 1.0 had so I would think if that were true the devs wouldnt treat the classes as an after thought at all. would be nice to hear input from them on this
    Devs lie, a lot. It's called marketing.
    (1)

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