Page 3 of 3 FirstFirst 1 2 3
Results 21 to 30 of 30
  1. #21
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Cairdeas View Post
    lol this thread got owned by a Mod.
    i know rite.
    (0)

  2. #22
    Player

    Join Date
    Mar 2011
    Posts
    174
    Interesting post, though I don't expect many surprises among the answers.


    Responsiveness? - Single most important factor, also one of the most dire things lacking in xiv currently

    Strategy? - Generally yes, though this requires further explanation. In combat or before combat?

    Fast pace? - not neccessarily, harmful if Responsiveness isn't good enough

    Slow pace? - no

    Auto-attack? - no

    Active/MANUAL attack?- yes

    Combos? - depends on control scheme, good solution for restricted input devices (controllers)

    Party vs. Single Mob?
    Party vs. Party of Mobs?
    Single Player vs. Party of Mobs? - Variation! This means, all three!

    Acrobatics? - ??? Do you mean combat animations? I prefere more subtle, but fluid

    Visuals? - ??? Do you mean special effects? Again, personal preference is not too flashy

    Positioning? - subsumed under Strategy

    Creativity with attacks? - subsumed under Strategy

    Luck/Dice-roll systems? - no
    (0)
    Last edited by Naqaj; 05-14-2011 at 12:33 AM.

  3. #23
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    A battle system that requires skill,
    and not just better gear and higher levels.

    (And hours upon hours upon hours of time: see Pandemonium Warden)
    (2)

  4. #24
    Player
    Luso's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    295
    Character
    Sally Syrup
    World
    Sargatanas
    Main Class
    Ninja Lv 60
    Responsiveness?
    Yes

    Strategy?
    Yes monster and bosses

    Fast pace?
    Yes

    Slow pace?
    No

    Auto-attack?
    Yes

    Active attack?
    Yes

    Combos?
    Yes

    Party vs. Single Mob?
    Yes Definitely

    Party vs. Party of Mobs?
    Yes

    Single Player vs. Party of Mobs?
    Definitely No

    Acrobatics?
    Yes

    Visuals?
    Yes

    Positioning?
    Yes

    Creativity with attacks?
    Yes

    Luck/Dice-roll systems?
    Maybe later in an expansion.
    (0)
    Adventure, that's the life for me!

  5. #25
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Interesting post, though I don't expect many surprises among the answers.
    I know we're not that far into the thread but I'm surprised by the amount of people that are for a manual-attack. I'm actually one of them but I thought I was in a very small minority (maybe I still am.)
    (0)

  6. #26
    Player
    Zhinse's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    113
    Character
    Zhinse Sanwa
    World
    Excalibur
    Main Class
    Marauder Lv 50
    This thread sure puts into perspective on what people actually want in a combat system and now I can clearly see why so many people are frustrated with the current system.

    Personally, I hope the upcoming system puts emphasis on Chess like positioning, in that its more strategic/tactical positioning than twitch positioning.

    More importantly, I want a system that is clear on what its trying to be. The current battle system is a Active Turn based system more that seems like an action based system. I want the new thing to make it certain to all players about how to play and its rules.
    (0)
    Hello Everyone!I am a studying animation student at the Unversity of the Arts in Philadelphia. I am originally from southern California.

  7. #27
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Zhinse View Post
    This thread sure puts into perspective on what people actually want in a combat system and now I can clearly see why so many people are frustrated with the current system.

    Personally, I hope the upcoming system puts emphasis on Chess like positioning, in that its more strategic/tactical positioning than twitch positioning.

    More importantly, I want a system that is clear on what its trying to be. The current battle system is a Active Turn based system more that seems like an action based system. I want the new thing to make it certain to all players about how to play and its rules.
    what do you mean by chess like positioning, as in you go to one position and stay there for the whole fight because thats your good range?

    The current system has a long learning curve, but the exp limit difficulty doesnt require you to learn it at all, so i think thats the real problem.
    (0)

  8. #28
    Player
    Zhinse's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    113
    Character
    Zhinse Sanwa
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Physic View Post
    what do you mean by chess like positioning, as in you go to one position and stay there for the whole fight because thats your good range?.
    Sorta. not for the whole fight of course, but keeping specific spacing. Sort of like Street fighter.
    (0)
    Hello Everyone!I am a studying animation student at the Unversity of the Arts in Philadelphia. I am originally from southern California.

  9. #29
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    As of right now? I'd really love when I attempt a basic attack, it doesn't take 2 seconds before it executes, and other times instant. What's the problem, servers? It's incredibly not fun being front-line with this kind of lag
    (0)

  10. #30
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    What do you look for in a combat system? a fun and enjoyable system.

    Responsiveness? yes

    Strategy? deffinitely

    Fast pace? yes

    Slow pace? only if i want to go afk or go to sleep.

    Auto-attack? same as above. super boring system that may as well be called in-game botting.

    Active/MANUAL attack? yes, deffinitely

    Combos? yes

    Party vs. Single Mob? it's ok, but more fun party v party

    Party vs. Party of Mobs? yes love grouping

    Single Player vs. Party of Mobs? fun in the short term, but not an every encounter

    Acrobatics? not really necessary, but like nice animations.

    Visuals? yes, anything to make it more fun and entertaining

    Positioning? deffinitely i love strategy

    Creativity with attacks? yes, trying different features is fun

    Luck/Dice-roll systems? nah not a big fan of the luck system.
    (0)


    http://crystalknights.guildwork.com/

Page 3 of 3 FirstFirst 1 2 3