Quote Originally Posted by Zhinse View Post
This thread sure puts into perspective on what people actually want in a combat system and now I can clearly see why so many people are frustrated with the current system.

Personally, I hope the upcoming system puts emphasis on Chess like positioning, in that its more strategic/tactical positioning than twitch positioning.

More importantly, I want a system that is clear on what its trying to be. The current battle system is a Active Turn based system more that seems like an action based system. I want the new thing to make it certain to all players about how to play and its rules.
what do you mean by chess like positioning, as in you go to one position and stay there for the whole fight because thats your good range?

The current system has a long learning curve, but the exp limit difficulty doesnt require you to learn it at all, so i think thats the real problem.