For the whole "auto vs manual attack", i say the system in place now is awesome as is. I like DCUO's manual, fast action fighting but that does not fit in Final Fantasy, I dislike though how boring auto attack gets.
For the whole "auto vs manual attack", i say the system in place now is awesome as is. I like DCUO's manual, fast action fighting but that does not fit in Final Fantasy, I dislike though how boring auto attack gets.
But spamming numbers can get boring too. The idea of manual is good, but the implementation in FFXIV is boring. TERA, GW2, and B&S seem to pull off action-based combat really well. FFXIV, not so much. Even though SE's heart was in the right place, they didn't seem to be able to realise their vision (combat where actions and positioning matter). Active combat where position matters allows for a lot of strategy and CREATIVITY when fighting.
While Im on the subject, the responsiveness and visual representation of our attacks in FFXIV is also quite poor.
But anyway, in conclusion, auto-attack does not seem to resolve the issues afflicting FFXIV's combat system at the moment.
Last edited by gifthorse; 05-12-2011 at 07:56 PM.
Well, by the looks of things, the combat is very responsive and fluid. So that's at least one aspect of those games which compares favourably against FFXIV's combat.
But I will also reserve judgment until i play the game myself. Everyone I know says that TERA's combat is really fun though, so it's probably safe to assume the game plays well.
Yeah, I agree that the current system is not the best implementation, i just pray that Yoshi does not implement auto-attack.But spamming numbers can get boring too. The idea of manual is good, but the implementation in FFXIV is boring. TERA, GW2, and B&S seem to pull off action-based combat really well. FFXIV, not so much. Even though SE's heart was in the right place, they didn't seem to be able to realise their vision (combat where actions and positioning matter).
Active combat where position matters allows for a lot of strategy and CREATIVITY when fighting.
The responsiveness and visual representation of our attacks in FFXIV is quite poor.
But anyway, in conclusion, auto-attack does not seem to resolve the issues afflicting FFXIV's combat system at the moment.
I can guarantee your prayers will be unheeded.
They already said they are making the combat system REVOLVE around auto-attack. Apparently auto-attack is integral to the new system. So that just goes to show what we can expect from the new combat system, LOL.
Sorry dude, but it's coming.
http://forum.square-enix.com/ffxiv/t...ll=1#post63333
That post is filled with so much fail its sad. Its not even the auto attack that gets me, but rather for whatever changes they are planning they can think of no other way to make it work than with auto attack. I cant think of any of the major issues with battle that are effected by auto attack, or lack there off
They are talking about class uniqueness, and stats and using auto attack to solve that?
the main issues with battle are due to a lack of interactivity, lack of needing to use skills, lack of movement,
and lack of any sort of visual uniqueness for 90% of your attacks. lack of combos
auto attack solves and helps none of these issues, while theoretically it may not hurt some, the fact that auto attack is integral to all his plans suggests that whatever he is trying to solve is not what most people think is the problem with battle.
Interesting post, though I don't expect many surprises among the answers.
Responsiveness? - Single most important factor, also one of the most dire things lacking in xiv currently
Strategy? - Generally yes, though this requires further explanation. In combat or before combat?
Fast pace? - not neccessarily, harmful if Responsiveness isn't good enough
Slow pace? - no
Auto-attack? - no
Active/MANUAL attack?- yes
Combos? - depends on control scheme, good solution for restricted input devices (controllers)
Party vs. Single Mob?
Party vs. Party of Mobs?
Single Player vs. Party of Mobs? - Variation! This means, all three!
Acrobatics? - ??? Do you mean combat animations? I prefere more subtle, but fluid
Visuals? - ??? Do you mean special effects? Again, personal preference is not too flashy
Positioning? - subsumed under Strategy
Creativity with attacks? - subsumed under Strategy
Luck/Dice-roll systems? - no
Last edited by Naqaj; 05-14-2011 at 12:33 AM.

Responsiveness?
Yes
Strategy?
Yes monster and bosses
Fast pace?
Yes
Slow pace?
No
Auto-attack?
Yes
Active attack?
Yes
Combos?
Yes
Party vs. Single Mob?
Yes Definitely
Party vs. Party of Mobs?
Yes
Single Player vs. Party of Mobs?
Definitely No
Acrobatics?
Yes
Visuals?
Yes
Positioning?
Yes
Creativity with attacks?
Yes
Luck/Dice-roll systems?
Maybe later in an expansion.
Adventure, that's the life for me!
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