This thread sure puts into perspective on what people actually want in a combat system and now I can clearly see why so many people are frustrated with the current system.

Personally, I hope the upcoming system puts emphasis on Chess like positioning, in that its more strategic/tactical positioning than twitch positioning.

More importantly, I want a system that is clear on what its trying to be. The current battle system is a Active Turn based system more that seems like an action based system. I want the new thing to make it certain to all players about how to play and its rules.